Opinions About Video Games and Roleplaying Games
Random Plot Generation for Roleplaying Games
When it comes to plot, sometimes you just don’t want to do it yourself. For those times, there are many options.
You could let a friend do the plot for you, and hope it comes out well.
Alternatively, you could go for one of many random methods and see what you get. It’ll probably be odd and a little bit funny, and it will also be up to you to flesh it out in most cases. They’ll definitely plant the seeds for good ideas though.
First up, there’s page 44-45 of the D&D Dungeon Master’s Guide, which has a table of 100 random adventures. This is the method my friend running a completely random game from first level is using, and it’s led to some hilarity. The campaign began with toads raining from the sky. Hard to beat.
If that’s not your cup of tea, perhaps you could try The Grand List of Console Roleplaying Game Clichés. Sure, it’s about console rpgs, but there’s no reason this couldn’t be used to generate new adventures for tabletop rpgs either. You might need to be creative to adapt some of the entries for use with tabletop rpgs though. Also, for random, either use the first hundred entries and roll d%, or get a random number generator and select between 1 and 192.
If you do any writing, take every story you’ve written, and assign a number. Roll an appropriate die or use a random number generator. Use the plot from the story you roll. You can do this with books you’ve read too. You’ll know the basic world pretty well too, since you either wrote it, or you’ve at least read and enjoyed it. Another advantage is that the plots are likely to be more detailed than with charts and the like, so less work for you. It is a bit more work to get everything assigned so you can randomly generate the plot though, since it’s not organized nicely into a chart or numbered already.
Alternatively, you could use a random adventure generator. Just one click and you have an instant plot. You’ll still have to flesh it out, but it will help get your juices flowing. It also doesn’t require rolling dice and scanning a table, just click and read. If you don’t have a computer with you when you plan adventures though, this won’t be very helpful.
Aside from the random adventure generator, you could also scan the lists for ideas that strike your fancy rather than doing random generation. It all depends on how you want to use them.
Hopefully, after reading through all of this, you have some ways to get your random adventures going quickly.
| Print article | This entry was posted by Eclipse on May 22, 2008 at 4:07 pm, and is filed under Roleplaying Games, Tabletop Games. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
No comments yet.
No trackbacks yet.
The Exalted Kender Cleric
about 3 weeks ago - No comments
Yup. I’m that guy. The D&D group needed someone who could do full-time healing. I happen to like playing clerics (though more for the battle spells) and agreed. But I wanted to do something different… so, “can I play a kender?” After a little discussion, everyone was on board in that kind of way that
The Most Important Part of an RPG: Player and GM Relationships
about 3 weeks ago - No comments
Rules systems are good. They help provide a framework for how the game works, and give everyone an idea of what they are doing. But they’re no substitute for the relationships between the all of the players and the GM. If those relationships aren’t solid, the game will fall apart. That doesn’t mean everyone at
Gaming My Way Blog Carnival, May 2010
about 3 months ago - No comments
Welcome to the May 2010 edition of the Gaming My Way Blog Carnival. Here are this month’s contributions. Jimmy Lofton begins the carnival this month with The evolution of the DS at Phantasy Gaming. He briefly goes over the long history of the Nintendo DS and all of it’s iterations, and also has a few
Good Torchlight Mods
about 3 months ago - No comments
I’ve been absent a fair bit lately, I know. I blame Torchlight, which I’ve just recently begun playing. It’s a simple game, but a great one. Of course, adding to the fun is the ability to customize Torchlight through the various mods that are available. With all the different mods out there, you can make
Gaming My Way Blog Carnival, April 2010
about 4 months ago - No comments
Welcome to the April 2010 edition of the Gaming My Way Blog Carnival. My apologies for the late post, it’s been a busy day for me. Let’s see what’s in store for this month, shall we? First up, we have Casey Markee with her post 15 Warning Signs You’re Addicted to World of Warcraft |
Torchlight Review
about 4 months ago - 1 comment
Well, I just recently got my hands on Torchlight. And let me tell you, for twenty dollars, this game is a steal. Yeah, it uses the same random dungeon below town level design from the original Diablo. But really, that’s ok. The graphical and aesthetic designs of all the floors are excellent and quite varied,
Give Your Players Control When Possible
about 4 months ago - No comments
So, you’re the GM, so you get to make all the big decisions, right? Hold on, chief. Yes, you are the GM, and yes, you get the final say on all rules interpretations and house rules. But the GM also has a job to make the game fun for everyone else. Furthermore, sometimes the players
Using Dungeons and Dragons Splatbooks Is a Privilege, Not a Right
about 5 months ago - 2 comments
I’m going to stick with Dungeons and Dragons (3.5 and the Pathfinder spinoff, not 4e), mostly because this is the only rpg I’ve played where splatbooks came into play often. For those who haven’t heard the term splatbook (it’s pretty common, but apparently not quite as prevalent as I thought), I’m talking about any book
RPG Character Generation: Group or Solo
about 6 months ago - 2 comments
As I see it, there are two basic ways to do character creation, though there are a lot of variations on these two methods. You can have everyone come together as a group to build characters, or you can have players build characters on their own, then bring them to the group. Both methods, naturally,
Using Everyday Skills In RPGs That Systematize Them
about 6 months ago - No comments
There are some games that include basic, everyday skills as things you have to purchase. In Pathfinder, these include skills like Perception, Climb, and Swim. In World of Darkness, these include skills like Drive and Computers. For Pathfinder, these skills can be used untrained, which means you can make a roll, add your base ability,