Gaming My Way

18 May

Just Relax and Play

As gamers we sometimes forget that we’re playing a game. I try not to do this since I have limited time to play and really need to make the most of it. But let’s be honest, we’ve all been a little bit too caught up in the competition at times. Who will hit the level cap first? Who will find the best gear? Who’s stuck in bronze and who has made it to platinum? And this isn’t to say competition is bad. But it is asking you to consider if this competition is fun for you, or draining you, making you angry, and dragging down the experience of those playing with you. If it is fun for you, carry on. You’re doing it right. If you find yourself getting angry or frustrated with the game or those you’re playing with, then it’s time to take a step back, breathe, and remember you’re playing a game and that, first and foremost, it is supposed to be fun. If that isn’t enough then take a break from the game and do something else for a bit.

For my part, I know until recently when I picked up a new game my goal was to keep up with those who picked up the game around the same time as me. And this immediately became frustrating because I don’t play as often as many others, and when I do play, I take a very leisurely approach to playing. I actually enjoy the conversation between characters, look for some of the secrets, even those that don’t turn out to be super weapons, and generally just explore in a non-completionist fashion. So the simple solution was to stop worrying about it because I’m supposed to be having fun and playing. This has been good for me.

Oddly enough, despite my general hate for MMOs (not including The Old Republic), as a general rule they do tend to foster cooperation more than competition. Don’t get me wrong, I know there are competitive aspects to these games, and those can be fun, but for more casual gamers the general goal is to get to the level cap and get some sweet gear. Usually there’s plenty of people available to help them do it as they’re working on that very same goal. Perhaps this, along with the more social elements of this kind of game, is why so many people find them so relaxing and enjoyable to play.

League of Legends (and I suspect most other MOBAs as well) is a game that fosters a stressful environment far too much. Everyone is stressed about winning. If not for themselves, then because they don’t want to get yelled at by the rest of their team. Even in normals and custom games people not winning are ready to cast blame on anyone not playing up to what they believe the standard should be, despite the fact some people don’t take the game that seriously, or perhaps are new players and that’s why they aren’t playing ranked matches to begin with. After playing a lot, I’m comfortable that I don’t suck at the game. By no means would I say I’m good at the game, but I have my good matches and bad matches and they’re pretty even. So these days if someone yells at me for not doing well, I usually have the presence of mind to just ignore them and keep playing. Of course this is still distracting, and it can be hard to pull out of slump when you don’t have the support of your team, but if nothing else, you can remind yourself it’s just a game and then do what you can to make a comeback.

In the end, you really just have to ask yourself some questions. Does it really matter if these people are mad at me because they perceive me as bringing the team down? Do I really care that people are plowing through this game faster than I am? Does my rank on the leaderboard really matter? And really, for most people the answer is no, even if you are striving to get better and move up. Because part of the fun of playing the game is playing at your pace and skill level. If you enjoy the game you will play it more, make more progress, get better at the game, and begin to achieve the goals you set in it. If you don’t enjoy the game, you’ll either do the smart thing and stop playing or you’ll keep pushing through and make yourself frustrated trying to hit goals people say you should hit and wonder why you bother. Be smart with your gaming time, and play the games you enjoy. The skill and rewards will follow the fun.


Related posts:
Like this post? Promote it here:
  • StumbleUpon
  • Digg
  • Reddit
  • Slashdot
  • del.icio.us
  • Technorati
  • Facebook
  • TwitThis
  • Google Bookmarks
02 May

How I View Free to Play Games

Free to play games can be designed in a number of different ways. Some are poorly disguised cash grabs with no value to offer whatsoever. These games should be avoided like the plague. On the other end of the spectrum, we have games that are so complete with the free offering, that you have a complete, full featured game with no need to purchase anything. Leaning toward the full-fledged game approach, you also have games that give you a pretty fun game from the start, but lock some important features away until you pay for them (or in some cases earn them buy playing the game for a ridiculous amount of time). I like to think of this last set of games as awesome free trials that are able to give me a good idea if I want to spend any money on it to get the features I want to make it a full game.

I’m not going to cite specific examples of cash grabs here. However, I’d say if you have to spend more than $60, the price of a full retail game, in order to enjoy an F2P offering, the game is definitely a cash grab to be avoided, and will likely not be much more fun with the added features anyway. I’d probably even go so far as saying if the game isn’t fun before your first real money purchase, it’s probably not worth paying anything for. After all, as an F2P game, the goal is to be enjoyable to the free players, and somehow translate that enjoyment into sales, though the method of making those sales will vary from game to game.

Let’s begin the good part of this discussion with F2P games that function as awesome free trials. I’d place games like League of Legends and Star Wars: The Old Republic in this category, though they both use very different strategies. LoL has opted to take the approach of making every feature that effects gameplay unlockable by playing the game for a long enough period of time, though probably far longer than anyone but the first early adopters of the game could ever hope to play. SW:TOR has opted to put important, but not wholly necessary, features behind a paywall, so while you can play the whole story without paying a dime, many staple features, such as the ability to equip the best gear in the game or access your bank are only available to subscribers or those who buy the features they would like a la carte. Both approaches have their benefits and drawbacks, both to players and the companies putting out the games.

League of Legends makes everything mechanically important to the game unlockable with in game currency, and cosmetic items are available only with real money. However, most of the mechanically important things (like champions and rune pages) can be unlocked with real money as well, giving those who are willing to pay access to more options more quickly. Runes are an exception to this, and must be bought with in game currency. While it is possible to play and enjoy League of Legends with no money at all, it is far more practical to buy some rune pages and your favorite champions with real money, while spending your in game currency on runes and possibly other champions.

Star Wars: The Old Republic takes a different approach. Many key features are locked behind a paywall. Want to have more than two characters, equip the best gear in the game, use your bank, or any number of other basic MMORPG features? You’ll have to pay up. Many of the basics can be attained by making a real money purchase of 5 dollars or more, so you really don’t have to pay out a lot. But you will still be missing a lot of things you may be used to. Possibly the most important item to unlock is the ability to use artifacts, as they are the best gear in the game. Making any real money purchase will also get you access to your bank, and up yollur total of allowed characters to six, so making that first purchase isn’t so bad. It will also unlock a number of other basic MMO features, though there are still a number that will remain locked or limited, most notably raids and Warzones (SWTOR’s pvp battlegrounds). It is in fact possible to get many of these features without real money indirectly through the Galactic Trading Network, SWTOR’s auction house. However, someone has to buy them with real money to put them up for auction, so it’s not really free, so much as someone else essentially buying credits for real money. This does however make it possible to get most features free for some people, but either way, EA will get their money from the purchases.

Then, there are games that give you the whole thing for free, and make up the difference in sales of cosmetic items, and perhaps a couple premium features. Perhaps one of the better known of these games is Team Fortress 2, which makes gobs of money from selling hats to players. I actually quite dislike Team Fortress 2, as it just does not fall into the type of game I typically enjoy, and will not talk much about it here beyond noting it’s success in the F2P space. Instead, I’d like to bring in a lesser known game called Path of Exile. First thing to know, it’s a Diablo clone. Second thing to know, it does character advancement with systems that very closely resemble materia from Final Fantasy VII (Path of Exile’s skill gems) and the sphere grid from Final Fantasy X (Path of Exile’s passive skill tree). Third, and the most important thing to know for the purpose of this piece, is that you can get the entire package for free, and it is awesome. Probably the best upgrade that is not purely cosmetic is more stash space, but you start the game with four generously sized stash tabs, and would be hard pressed to fill them unless you’re a collector. By the time you need more, you’ll know if you want to kick these guys some cash for their game or not. You can also buy additional character slots should you need them, but with 24 free character slots to begin with, I don’t think anyone will be running out anytime soon. Aside from those two things, all other upgrades are purely cosmetic. These guys have really taken the approach of make a great product, and people will want to throw money at them for features based on their cool factor. As they put it, they do not do any form of pay to win, and instead want to focus on what they call “ethical microtransactions.”

I think the purely free model used by Path of Exile is probably the hardest to pull off, because you’re already giving away the awesome game, and hoping people are interested in the other cool stuff that let’s them customize their characters and accounts. That said, I also think that, if successful, games of this type have the greatest potential, because it’s a great way to build a fan base that wants to give back. The free trial method utilized by LoL and SWTOR has much better short term success because once people know they like the game, they’ll shell out for the features they want included in their copy of the game. That said, regardless of the approach taken, well done F2P games are well worth some money to get the most out of them, and to support the developers who make them possible.


Related posts:
Like this post? Promote it here:
  • StumbleUpon
  • Digg
  • Reddit
  • Slashdot
  • del.icio.us
  • Technorati
  • Facebook
  • TwitThis
  • Google Bookmarks

© 2013 Gaming My Way | Entries (RSS) and Comments (RSS)

GPS Reviews and news from GPS Gazettewordpress logo