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	<title>Gaming My Way &#187; Tabletop Games</title>
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	<description>Opinions About Video Games and Roleplaying Games</description>
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		<title>Carnival of Video Game Bloggers, September 2011</title>
		<link>http://gamingmyway.com/2011/09/29/carnival-of-video-game-bloggers-september-2011/</link>
		<comments>http://gamingmyway.com/2011/09/29/carnival-of-video-game-bloggers-september-2011/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 01:17:02 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=1026</guid>
		<description><![CDATA[Welcome to the September 2011 edition of the Carnival of Video Game Bloggers. Zack K. presents Nintendo Video posted at The Four Parks, saying, &#8220;My Reccomendation of the Nintendo Video App for the 3DS.&#8221; Zack wants us all to know that Nintendo currently has some new video features on the 3DS. While the concept is [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the September 2011 edition of the Carnival of Video Game Bloggers.</p>
<p><strong>Zack K.</strong> presents <a href="http://thefourparksandmore.blogspot.com/2011/08/nintendo-video.html">Nintendo Video</a> posted at <a href="http://thefourparksandmore.blogspot.com/">The Four Parks</a>, saying, &#8220;My Reccomendation of the Nintendo Video App for the 3DS.&#8221; Zack wants us all to know that Nintendo currently has some new video features on the 3DS. While the concept is cool, I&#8217;m not sure how useful it is when the Internet is open to anyone on many different devices to get any video online they would like. Still, it&#8217;s entirely possible this will develop further into something very cool.</p>
<p><strong>Next Island</strong> presents <a href="http://www.nextisland.com/blog/blueprint-development/">Blueprint Development</a> posted at <a href="http://www.nextisland.com/blog">Next Island Dev Blog</a>. Next Island wants to let people know that they are working on blueprints for Entropia. As I&#8217;m not familiar with the game, I can&#8217;t comment too much, but it seems like they want to keep it moderately quiet for now other than letting the news out.</p>
<p><strong>Jake Moses</strong> presents <a href="http://bestkidipadapps.com/games/anomaly-warzone-earth-hd-review">Anomaly Warzone Earth HD review | Best Kid iPad Apps</a> posted at <a href="http://bestkidipadapps.com/">Best Kid Ipad Apps</a>, saying, &#8220;In depth review &#8211; A good game for PC/Mac becomes a great game thanks to the iPad&#8217;s touch interface.&#8221;  Jake has provided a great review on Anomaly Warzone Earth HD for the iPad. Tower defense game, except you&#8217;re the aggressor?  Sounds pretty cool, and the rest of the review makes it sound like a good choice for iPad owners.</p>
<p><strong>Video Game Llama</strong> presents <a href="http://www.videogamellama.com/2011/07/new-details-about-ps-vita-online.html">New Details About PS Vita Online Features</a> posted at <a href="http://www.videogamellama.com/">Video Game Llama</a>.  Video Game Llama delivers some information on some new features of the Vita.</p>
<p><strong>Elijah Obasanya</strong> presents <a href="http://thegamemaestro.blogspot.com/2011/09/are-we-witnessing-death-of-call-of-duty.html">Are We Witnessing The Death of The Call of Duty Franchise?</a> posted at <a href="http://thegamemaestro.blogspot.com/">The Game Maestro</a>, saying, &#8220;An article on the well known BF3 vs. Mw3 debate&#8221; A quick piece talking up the differences of opinion on Modern Warfare 3 and Battlefield 3. Both games will sell like hotcakes though, so I&#8217;m thinking it&#8217;s probably a moot point. Others may disagree though.</p>
<p><strong>Zack K.</strong> presents <a href="http://thefourparksandmore.blogspot.com/2011/09/kirbys-adventure-was-second-kirby-game.html">Kirby&#8217;s Adventure Review</a> posted at <a href="http://thefourparksandmore.blogspot.com/">The Four Parks</a>. Here Zack gives us a brief review of Kirby&#8217;s Adventure. Mostly opinion, with a few nuggets of information about the game.</p>
<p><strong>The Legendary Carmine</strong> presents <a href="http://www.sidestorygames.com/4/post/2011/09/no-girls-allowed.html">No Girls Allowed</a> posted at <a href="http://www.sidestorygames.com/carmines-comments.html">Side Story Games &#8211; Carmine&#8217;s Comments</a>,  saying, &#8220;Video games are notorious for being a &#8220;boy&#8217;s club&#8221;.  Most of  the games that are developed for girls are a waste of time and money.   Carmine seeks to establish what needs to be done to create better games  for girls and how it fits into the industry&#8217;s current model.&#8221; Carmine discusses some thoughts on the state of games that attempt to appeal to girls instead of accepting they will likely have similar interests in gaming as guys do. Definitely worth a read, though I think it&#8217;s possible that we&#8217;ve begun reading too much into this. Make good games, and people of all genders will play them. Make bad games, and they&#8217;ll be relegated to the trash.</p>
<p><strong>The Legendary Carmine</strong> presents <a href="http://www.sidestorygames.com/4/post/2011/09/a-bad-game-vs-a-mature-game.html">A “Bad” Game vs A “Mature” Game</a> posted at <a href="http://www.sidestorygames.com/carmines-comments.html">Side Story Games &#8211; Carmine&#8217;s Comments</a>,  saying, &#8220;Side Story Games is all about creating game reviews for  parents, focusing on the mature content that may not be appropriate for  kids.  But sometimes the reviewers seem to think that certain &#8216;mature  content&#8217; is acceptable or even appropriate.  Carmine clears the air as  to what makes a game &#8216;bad&#8217; vs. what makes it &#8216;mature&#8217;.&#8221;  I&#8217;m not sure I would say this piece clears the air on &#8220;bad&#8221; vs. &#8220;mature&#8221;, but it does get to the point that we use mature to denote adult themes, whether or not those themes are presented maturely. I personally think any amount of mature content is acceptable in a game, so long as those purchasing are aware of what they are getting into and adult games aren&#8217;t sold to children, and every gaming store I&#8217;ve been to has been very good about this.</p>
<p>That  concludes  this edition of the Carnival of Video Game Bloggers.             Join us   next month for more great gaming info. You can   use      the  <a href="http://blogcarnival.com/bc/submit_998.html">carnival    submission form</a> to submit posts for next month’s carnival. Be sure to check out some of      the posts of    other submitters         and   perhaps leave a     friendly  comment or two if you like    their         work.</p>
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		<title>Carnival of Video Game Bloggers, August 2011</title>
		<link>http://gamingmyway.com/2011/08/31/carnival-of-video-game-bloggers-august-2011/</link>
		<comments>http://gamingmyway.com/2011/08/31/carnival-of-video-game-bloggers-august-2011/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 23:05:16 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=1019</guid>
		<description><![CDATA[Welcome to the August 2011 edition of the Carnival of Video Game Bloggers. Colin Whaley presents The Legend of Zelda: Ocarina of Time 3D Review posted at OtherLoop. Colin&#8217;s review of Ocarina of Time 3d is extensive and very nicely detailed. It definitely paints a great picture of the experience, and, combined with my memories [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the August 2011 edition of the Carnival of Video Game Bloggers.</p>
<p><strong>Colin Whaley</strong> presents <a href="http://otherloop.com/826/the-legend-of-zelda-ocarina-of-time-3d-review/">The Legend of Zelda: Ocarina of Time 3D Review</a> posted at <a href="http://otherloop.com/">OtherLoop</a>. Colin&#8217;s review of Ocarina of Time 3d is extensive and very nicely detailed. It definitely paints a great picture of the experience, and, combined with my memories of what the game was, almost makes me want to go out and buy a 3ds for this game. Unfortunately, money is a finite resource.</p>
<p><strong>John</strong> presents <a href="http://jpmblog.com/2011/08/05/is-10-99-too-expensive-for-a-mobile-game/">Is £10.99 too expensive for a Mobile Game? | jpmblog.com</a> posted at <a href="http://jpmblog.com/">jpmblog.com</a>, saying, &#8220;Blimey a £10 iPhone game. Yes its good but is it too much to pay for a mobile app?&#8221; Well, $15.99 for a port of one of the best tactical RPGs ever made? Yeah, that sounds fair to me, so long as you&#8217;re cool with the model of digital distribution. This isn&#8217;t a tiny game. Porting it wasn&#8217;t a simple, quick task. Yeah, they had an engine and a story and all of that figured out, but they had to recode it to work with the iPhone, which is a very different beast from the hardware it has run on before. Final Fantasy Tactics is not a typical release for a mobile app, and that&#8217;s why it doesn&#8217;t have a typical price. I can understand why some may not want to pay it, but that doesn&#8217;t mean the price should be lowered. Now that you&#8217;ve read my editorializing, or perhaps before, you should go read John&#8217;s take as well.</p>
<p><strong>John M</strong> presents <a href="http://iphone-experience.com/2011/01/24/a-fun-stress-relieving-game-for-the-iphone/">A Fun Stress Relieving Game for the iPhone | iPhone Experience</a> posted at <a href="http://iphone-experience.com/">iPhone Experience</a>, saying, &#8220;Mobile phones are a great platform for stress relief games, and they don&#8217;t come much better then this <img src='http://gamingmyway.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> &#8221; Want to squish some rats? John M has a review of the game for you. Sounds like a simple concept, and looks great for killing time if you have an iPhone.</p>
<p><strong>Eric Gargiulo</strong> presents <a href="http://camelclutchblog.com/madden-12-video-game-pre-order-deals-bonus-offers/">Madden 12 Video Game Pre-order Deals &amp; Bonus Offers</a> posted at <a href="http://camelclutchblog.com/">CamelCluchBlog.Com</a>. Unfortunately, this one isn&#8217;t very timely, as I&#8217;m running a once a month carnival here, but if you&#8217;re curious what pre-order offers were going around for Madden 12, there&#8217;s a good collection in here.</p>
<p><strong>Garret Moniz</strong> presents <a href="http://www.gamestersparadice.com/2011/08/modern-warfare-3-vs-battlefield-3/">Modern Warfare 3 vs Battlefield 3</a> posted at <a href="http://www.gamestersparadice.com/">Gamesters Paradice</a>, saying, &#8220;Just taking a quick look at the upcoming competition between Modern Warfare 3 and Battlefield 3.&#8221; Garret has some predictions about whether Modern Warfare 3 or Battlefield 3 is going to come out on top this year. Click through to see who he believes is coming out on top and why.</p>
<p><strong>Eric Gargiulo</strong> presents <a href="http://camelclutchblog.com/madden-12-game-achievements-awards/">Madden 12 Game Achievements &amp; Awards</a> posted at <a href="http://camelclutchblog.com/">CamelCluchBlog.Com</a>,  saying, &#8220;If you&#8217;re like me, you ran out on Madddenoliday and purchased  your copy of Madden 12 or pre-ordered it. Before I even have a chance to  unwrap Madden, I got an early tip on the newest Madden 12 achievements  &amp; awards, and there are some real fun ones in this year&#8217;s game.&#8221; I&#8217;m not too much like Eric in this regard, as I tend to shy away from sports games, but for those of you into Madden 12, or simply curious, you can find out some information about achievements in the game right on this piece here.</p>
<p><strong>Almigo</strong> presents <a href="http://www.almigo.tv/2011/08/the-need-the-need-for-speed-and-scigheras/">The Need. The Need for Speed. And Scigheras.</a> posted at <a href="http://www.almigo.tv/">Almigo&#8217;s Adventures</a>. An interesting piece about the history of a car that made an appearance in Need for Speed 3 for PC, and was never seen again. And no, it wasn&#8217;t merely a made up car, it actually does (did?) exist. Click through and read on for the full story.</p>
<p>That  concludes  this edition of the Carnival of Video Game Bloggers.            Join us   next month for more great gaming info. You can   use     the  <a href="http://blogcarnival.com/bc/submit_998.html">carnival    submission form</a> to submit posts for next month’s carnival. Be sure to check out some of     the posts of    other submitters         and   perhaps leave a    friendly  comment or two if you like    their         work.</p>
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		<title>Carnival of Video Game Bloggers, June 2011</title>
		<link>http://gamingmyway.com/2011/07/02/carnival-of-video-game-bloggers-june-2011/</link>
		<comments>http://gamingmyway.com/2011/07/02/carnival-of-video-game-bloggers-june-2011/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 14:36:28 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=1006</guid>
		<description><![CDATA[Welcome to the June 2011 edition of the Carnival of Video Game Bloggers. The Legendary Carmine presents Dante&#8217;s Inferno posted at Side Story Games &#8211; Game Reviews. Here&#8217;s an in-depth look at the game Dante&#8217;s Inferno. Worth a read, especially if you might be interested in the game about the epic poem. Maxwell randomly presents [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the June 2011 edition of the Carnival of Video Game Bloggers.</p>
<p><strong>The Legendary Carmine</strong> presents <a href="http://www.sidestorygames.com/1/post/2011/04/dantes-inferno.html">Dante&#8217;s Inferno</a> posted at <a href="http://www.sidestorygames.com/game-reviews.html">Side Story Games &#8211; Game Reviews</a>. Here&#8217;s an in-depth look at the game Dante&#8217;s Inferno. Worth a read, especially if you might be interested in the game about the epic poem.</p>
<p><strong>Maxwell randomly</strong> presents <a href="http://maxwellrandomly.com/?p=24">E Rated Games Aren&#8217;t All Crap</a> posted at <a href="http://maxwellrandomly.com/">Maxwell Randomly</a>. Sounds like someone other than me is fed up with the stereotype that E rated games are only for the wee ones.</p>
<p><strong>Jeski </strong>presents <a href="http://sublimeplay.blogspot.com/2011/06/drawn-dark-flight.html">Drawn: Dark Flight</a> posted at <a href="http://sublimeplay.blogspot.com/">Sublime Play</a>,  saying, &#8220;This is a pretty blog full of pictures and reviews of  particularly beautifully designed puzzle and adventure games. The linked  entry is one such review. <img src='http://gamingmyway.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#8221; A nice detailed review of the game Drawn: Dark Flight. Looks like an interesting game, hopefully I&#8217;ll find time to try it out sometime.</p>
<p><strong>Grady</strong> presents <a href="http://theoande.blogspot.com/2011/06/to-washington-few-tips-from-world-of.html">To Washington: A Few Tips from the World of Video Games</a> posted at <a href="http://theoande.blogspot.com/">The Outlaw and The Elitist</a>. An amusing look at some lessons politicians could learn from video games. Of course, that would require them to play the games instead of trying to ban them.</p>
<p><strong>Meg</strong> presents <a href="http://simpsonsparadox.com/2011/06/the-cave-is-a-lie.html">The Cave Is A Lie</a> posted at <a href="http://simpsonsparadox.com/">Simpson&#8217;s Paradox</a>. A quick bit of info about a bug suffered in a game Meg&#8217;s working on, and the achievement players suffering from this bug can find. For the reference of those reading, any chance we could get the name of this game so anyone possibly affected knows to be careful here?</p>
<p><strong>Niels Van Hellemont</strong> presents <a href="http://grumbleltd.wordpress.com/2011/06/09/pre-played-star-wars-the-old-republic/">Pre-Played: Star Wars: The Old Republic</a> posted at <a href="http://grumbleltd.wordpress.com/">The Grumbler</a>,  saying, &#8220;Taking a look at the upcoming BioWare game The Old Republic.&#8221; Niels has a preview for the new MMO coming from Bioware. Looks awesome, but my longstanding prohibition against paying monthly for MMOs means I&#8217;ll still likely be passing on this one.</p>
<p><strong>Niels Van Hellemont</strong> presents <a href="http://grumbleltd.wordpress.com/2011/06/15/character-bio-kratos/">Character Bio &#8211; Kratos</a> posted at <a href="http://grumbleltd.wordpress.com/">The Grumbler</a>, saying, &#8220;Enjoy this in-depth look at the God Of War protagonist, Kratos.&#8221; A recounting of the story of the God of War series, a good read if you don&#8217;t mind spoilers or have already finished the game.</p>
<p><strong>Jeremy Friedman</strong> presents <a href="http://www.geekgamut.com/2011/03/07/how-to-set-up-a-minecraft-multiplayer-server/">How to Set Up a Minecraft Multiplayer Server</a> posted at <a href="http://www.geekgamut.com/">GeekGamut.com</a>, saying, &#8220;A complete guide on how to set up and run a Minecraft Multiplayer Survival server.&#8221; As it says, instructions to set up a Minecraft server once you have the game. Great for those who want to play host to other gamers, but aren&#8217;t quite sure how to get started.</p>
<p>That  concludes  this edition of the Carnival of Video Game Bloggers.          Join us   next month for more great gaming info. You can   use   the  <a href="http://blogcarnival.com/bc/submit_998.html">carnival    submission form</a> to submit posts for next month’s carnival. Be sure to check out some of   the posts of    other submitters         and   perhaps leave a  friendly  comment or two if you like    their         work.</p>
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		<title>Carnival of Video Game Bloggers, April 2011</title>
		<link>http://gamingmyway.com/2011/04/28/carnival-of-video-game-bloggers-april-2011/</link>
		<comments>http://gamingmyway.com/2011/04/28/carnival-of-video-game-bloggers-april-2011/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 19:33:09 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=970</guid>
		<description><![CDATA[Welcome to the April 2011 edition of the Carnival of Video Game Bloggers. Mike Ross presents Cosplay Creator Dan Lewis Speaks Out on Mass Effect Costumes posted at CosBlog!, saying, &#8220;Dan is the creator of three highly detailed costumes from the video game Mass Effect 2.&#8221; Reece Bennett presents I Acquire a Horse! posted at [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the April 2011 edition of the Carnival of Video Game Bloggers.</p>
<p><strong>Mike Ross</strong> presents <a href="http://www.starcostumes.com/blog/cosplay-creator-dan-lewis-speaks-out-on-mass-effect-costumes">Cosplay Creator Dan Lewis Speaks Out on Mass Effect Costumes</a> posted at <a href="http://www.starcostumes.com/blog">CosBlog!</a>, saying, &#8220;Dan is the creator of three highly detailed costumes from the video game Mass Effect 2.&#8221;</p>
<p><strong>Reece Bennett</strong> presents <a href="http://benneyboy444.wordpress.com/2011/03/29/i-acquire-a-horse/">I Acquire a Horse!</a> posted at <a href="http://benneyboy444.wordpress.com/">BenneyBoy444&#8242;s Blog</a>.</p>
<p><strong>Crashmaster Joe</strong> presents <a href="http://customcomputersmuskegon.com/custom-computer-pc-gaming/">Why You Need A Custom Computer For PC Gaming</a> posted at <a href="http://customcomputersmuskegon.com/">CRASHMASTERS Computer Sales &amp; Repair &#8211; Our Custom Computers Are Built To Your Needs!</a>, saying, &#8220;The epic debate between PC and Console gaming, plus why you need a custom PC for PC gaming.&#8221;</p>
<p><strong>KateAddict</strong> presents <a href="http://slyparadox.org/2010/06/13/mortal-kombat-9/">Mortal Kombat 9</a> posted at <a href="http://slyparadox.org/">MMA, Wrestling, Comic and Gaming News</a>.</p>
<p><strong>Niels Van Hellemont</strong> presents <a href="http://grumbleltd.wordpress.com/2011/04/04/voice-acting-in-video-games/">Voice acting in video games</a> posted at <a href="http://grumbleltd.wordpress.com/">The Grumbler</a>,  saying, &#8220;An article where I elaborate on the importance of voice acting  in video games. About how it makes or breaks a video game, along with a  table of well-known voice actors.&#8221;</p>
<p><strong>Spaz</strong> presents <a href="http://www.putergamers.com/2011/03/the-five-things-every-serious-gamer-needs/">The five things every serious gamer needs</a> posted at <a href="http://www.putergamers.com/">Puter Gamers [dot] com</a>, saying, &#8220;My first ever experience with a Lan Party.&#8221;</p>
<p><strong>Jordan Smith</strong> presents <a href="http://www.videogamedesigncolleges.org/wow-graphic">World of Warcraft By the Numbers</a> posted at <a href="http://www.videogamedesigncolleges.org/">Videogamedesigncolleges.org</a>.</p>
<p><strong>Stephen</strong> presents <a href="http://gamerdiyd.blogspot.com/2011/04/linux-for-playstation-3-turn-your.html">Linux for Playstation 3 &#8211; Turn your console into a desktop</a> posted at <a href="http://gamerdiyd.blogspot.com/">Gamer D.I.Y.D</a>.</p>
<p><strong>Antti Leivo</strong> presents <a href="http://sebaattori.larksnest.org/?p=329">Retrogaming in Osaka</a> posted at <a href="http://sebaattori.larksnest.org/">Sebaattori</a>, saying, &#8220;Blog is not solely a gaming blog, although more gaming content will be published in the near future.&#8221;</p>
<p><strong>DocStout</strong> presents <a href="http://gettingmyheadonstraight.blogspot.com/2011/03/cant-stick-landing-rpgs-and-poor.html">Can&#8217;t Stick the Landing – RPGs and poor endings.</a> posted at <a href="http://gettingmyheadonstraight.blogspot.com/">What&#8217;s Next? &#8211; The Unemployed Geek</a>,  saying, &#8220;Though my blog is far from exclusively about video games, I  write at least once weekly about them, and this is one of the articles I  think would be of greatest interest.&#8221;</p>
<p><strong>Gabriel Monroe</strong> presents <a href="http://dailygame-review.blogspot.com/2011/04/minecraft-more-like-minecrack.html">Minecraft? More like Minecrack!</a> posted at <a href="http://dailygame-review.blogspot.com/">Daily Game Review</a>, saying, &#8220;Enjoy =]&#8221;</p>
<p><strong>John M</strong> presents <a href="http://iphone-experience.com/2011/04/09/table-top-wargaming-with-lead-wars-on-the-iphone/">Table Top WarGaming with Lead Wars on the iPhone | iPhone Experience</a> posted at <a href="http://iphone-experience.com/">iPhone Experience</a>,  saying, &#8220;Using the larger screen of the iPad to good use, Lead Wars  combines the traditional style of Table Top WarGaming with modern  technology.&#8221;</p>
<p><strong>David Avetyan</strong> presents <a href="http://wholesalegame.blogspot.com/2011/03/how-to-deal-with-those-big-guys-buying.html">How to Deal with Those Big Guys &#8211; Buying from them</a> posted at <a href="http://wholesalegame.blogspot.com/">Wholesale Games</a>,  saying, &#8220;A user guide for small traders on how to contact, open an  account, and buy from large distributors and wholesalers of video games  and consoles.&#8221;</p>
<p><strong>Niels Van Hellemont</strong> presents <a href="http://grumbleltd.wordpress.com/2011/04/02/100-greatest-video-games-of-all-time-100-80/">100 Greatest Video Games Of All Time (100 ? 80)</a> posted at <a href="http://grumbleltd.wordpress.com/">The Grumbler</a>,  saying, &#8220;The first installment of The Grumbler&#8217;s top 100 video games of  all time. Provided with a bit of text and an image. By the time you see  this we&#8217;ll be (almost) done with the series.&#8221;</p>
<p><strong>yudhi</strong> presents <a href="http://101newstoday.blogspot.com/2011/04/sales-of-playstation-3-translucent-50.html">Sales of PlayStation 3 Translucent 50 Million Units</a> posted at <a href="http://101newstoday.blogspot.com/">News Today</a>.</p>
<p><strong>Kabalyero</strong> presents <a href="http://www.freeplaymmo.com/2011/04/super-hero-squad-online-beta/">Super Hero Squad Online Beta</a> posted at <a href="http://www.freeplaymmo.com/">Free Play MMO</a>,  saying, &#8220;Everyone is now welcome to create an account and play Super  Hero Squad Online. Before, players are required to enter or use a Beta  Code to be able to create an account in Super Hero Squad Online but that  is no longer the case. Anyone who wish to play Super Hero Squad Online  are now free to create an account and play the game for FREE!&#8221;</p>
<p><strong>vicky</strong> presents <a href="http://spartanstandtall.blogspot.com/2011/04/sony-ericsson-xperia-playa-play-review.html">Sony Ericsson Xperia Playa Play Review</a> posted at <a href="http://spartanstandtall.blogspot.com/">Games World</a>.</p>
<p><strong>Meg</strong> presents <a href="http://simpsonsparadox.com/2011/04/overheard-in-new-york.html">Overheard in New York</a> posted at <a href="http://simpsonsparadox.com/">Simpson&#8217;s Paradox</a>.</p>
<p><strong>Scott Schriefer</strong> presents <a href="http://www.shamepile.com/2011/04/are-rpgs-better-than-reality.html">Are RPGs Better than Reality?</a> posted at <a href="http://www.shamepile.com/">Shame Pile</a>,  saying, &#8220;What do role-playing games have on reality? Escapism, fun,  improbable physiques. Beyond all that, here are four ways RPGs sometimes  meet needs that the real world doesn&#8217;t. And no, I&#8217;m not talking about  sex.&#8221;</p>
<p><strong>Scott Schriefer</strong> presents <a href="http://www.shamepile.com/2011/04/rpg-character-creation-anxiety.html">RPG Character Creation Anxiety</a> posted at <a href="http://www.shamepile.com/">Shame Pile</a>,  saying, &#8220;RPG character creation anxiety is a real condition and I have  it. I don&#8217;t believe I&#8217;ve ever made it through the introduction of any  computer RPG without scrapping my character and starting again.&#8221;</p>
<p><strong>Bryan Keithley</strong> presents <a href="http://www.finallyfastreviews.com/2011/a-gamers-quandary.html">Trying to Be Bad: A Gamer&#8217;s Quandary</a> posted at <a href="http://www.finallyfastreviews.com/">Finally Fast</a>,  saying, &#8220;A lot of games nowadays allow you to be good or evil. Champion  or conqueror. Valorous or villainous. Savior&#8230; or sinner!&#8230;but is it  good to be bad?&#8221;</p>
<p>That  concludes  this edition of the Carnival of Video Game Bloggers.        Join us   next month for more great gaming info. You can   use  the <a href="http://blogcarnival.com/bc/submit_998.html">carnival    submission form</a> to submit posts for next month’s carnival. Be sure to check out some of the posts of    other submitters         and   perhaps leave a friendly comment or two if you like    their         work.</p>
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		<title>Best Wizard Spells in Pathfinder</title>
		<link>http://gamingmyway.com/2011/03/22/best-wizard-spells-in-pathfinder/</link>
		<comments>http://gamingmyway.com/2011/03/22/best-wizard-spells-in-pathfinder/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 15:03:25 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=833</guid>
		<description><![CDATA[So, you want to play a wizard? This is, of course, an excellent choice. Bending the laws of physics to your whim to overcome your enemies is always a great strategy. But, which spells to choose? While many spells got hit by the nerf bat transitioning from D&#38;D 3.5 to Pathfinder, there&#8217;s still plenty of [...]]]></description>
			<content:encoded><![CDATA[<p>So, you want to play a wizard? This is, of course, an excellent choice. Bending the laws of physics to your whim to overcome your enemies is always a great strategy. But, which spells to choose? While many spells got hit by the nerf bat transitioning from D&amp;D 3.5 to Pathfinder, there&#8217;s still plenty of earth-shattering power to be found, and this guide will help you find it. I&#8217;ll be sticking to the <a href="http://www.d20pfsrd.com/">Pathfinder SRD</a>, and, to make things interesting, I&#8217;m going to assume the only spells obtained are those from leveling up. I&#8217;ll provide other options than the four &#8220;best&#8221; recommendations typical of most levels at the end of this article, for those who gain access to scrolls, are specialists, or would just like alternatives, but this is intended to be played in a real game where it&#8217;s not always possible to buy all the scrolls you would want, and also to be possible for universalists (which I know is often a subpar choice, but this is a spell guide, not a complete wizard guide). Also note, the focus is on combat, though not exclusively so, as Pathfinder is pretty combat centric. Finally, spells are chosen for a combination of effectiveness, fun, and playability over all levels.</p>
<p><strong>Level 0</strong> &#8211; All of them. You&#8217;re a wizard, you start the game with all level zero spells, congratulations. So, I&#8217;ll go with good choices for memorization here:</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/prestidigitation">Prestidigitation</a> &#8211; This should be memorized all the time. Unlike in 3.5, having this memorized once means you can always be ready to create the minor effects wizards are known for, such as constantly glowing eyes, a breeze whipping your cape in the wind, lighting a pipe with your finger, and so on. Great for performances, parlor tricks, and any other little effects you might want.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mending">Mending</a> &#8211; This basically makes you the new repairman in town, able to fix up anything non-magical with a few spells. Very handy spell to have if things break a lot in your games.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/r/read-magic">Read Magic</a> &#8211; Makes it a lot easier to learn spells when you can read them outright, instead of puzzling through the other wizard&#8217;s spellbooks. Also great for identifying scrolls.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/spark">Spark</a> &#8211; Finally, a level 0 spell that makes fire. Sure, you need small, flammable, unattended objects to do so, but creative use of this spell could be used to create some significant havoc, assuming there&#8217;s no divine caster waiting to cast create water over your conflagration.<a href="http://www.d20pfsrd.com/magic/all-spells/s/spark"></a></p>
<p><strong>Level 1</strong> &#8211; I&#8217;m going to assume an intelligence of 15 starting out, which means we get to choose 7 first level spells.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/magic-missile">Magic Missile</a> &#8211; This will be your bread and butter damage spell for awhile, and it&#8217;s a great fallback when other options don&#8217;t work. This spell allows no save, always hits unless the target has spell resistance, and deals force damage which can be used to hit incorporeal creatures with no miss chance. The damage is small, but it&#8217;s still good for a 1st level spell.<a href="http://www.d20pfsrd.com/magic/all-spells/m/magic-missile"></a></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/r/ray-of-enfeeblement">Ray of Enfeeblement</a> &#8211; Not as good as it used to be in 3.5, as it now deals a strength  penalty, but still a fine selection when it gives such a harsh strength  penalty for a 1st level spell. This spell is good well into the middle  levels so long as you can cause your target to fail the 1st level spell  save DC.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/g/grease">Grease</a> &#8211; This is a great multi-effect spell. First, it can be used for battlefield control. Cause enemies to fall prone and move more slowly through a specified part of the battlefield. Or, it can be used to cause enemies difficulty in using any item that needs to be held, such as the sword or staff they&#8217;re swinging at you. Finally, it can be used to grease up an ally to let him squeeze out of tight situations, like grapples or that post he&#8217;s tied to.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/burning-disarm">Burning Disarm</a> &#8211; On a successful save, the enemy whose metal item you&#8217;ve targeted chooses: drop the item, or take up to 5d4 damage. If the save is failed, or if the item can not be dropped, then the enemy takes the damage automatically. Whether they save or not, you get something good. Unless they have immunity to fire, of course.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat">Expeditious Retreat</a> &#8211; Gives you an enhancement bonus to your move speed (walking and running only) of 30 ft. Great for running away, per the intent of the spell, or also just better combat maneuverability if you&#8217;re staying on the ground.<a href="http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat"></a></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil">Protection from [Alignment]</a> &#8211; Pick an alignment you&#8217;ll be opposed to most of the campaign, and you have single target mind blank (the good, D&amp;D 3.5 version) against that alignment as a first level spell. Yes please! Oh, and +2 to AC and Saves against that alignment. Oh, and some summoned creatures of the appropriate alignment are also barred from touching you, preventing them from engaging you in melee.</p>
<p>In fact, if you have the space in your spellbook, learn every version of  this spell your alignment allows, and prepare the most appropriate one  for the day. If not, pick the one you&#8217;ll use most often.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages">Comprehend Languages</a> &#8211; Understanding what other people are saying when they don&#8217;t want you to know it is useful. In battle, it tells you what they plan to do to you. In diplomacy, it tells you what they&#8217;re saying behind your back in your very presence. And it also allows two people with no common language to speak, assuming both can be recipients of the spell.</p>
<p><strong>Level 2</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/web">Web</a> &#8211; Even though it got hit with the nerf bat, Web is still a good spell to have in your arsenal. Creatures failing CMD or Escape Artist checks against this spells DC are caught within the Web and grappled, severely hampering them. The web can also be set on fire, causing it to incinerate and deal damage to those inside. Finally, it can be used to provide cover when placed between you and your opponents. Great if you need a quick breather in the midst of battle.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mirror-image">Mirror Image</a> &#8211; Some of the best protection you can get (from attacks that require attack rolls). Every time an opponent attacks you, they have a chance of hitting one of your many duplicates. This amounts to a close to 90% (88.88&#8230;%) miss chance when you&#8217;re lucky enough (or high enough level) to get all eight images. Even with four images, your opponents have an 80% miss chance, and with one it&#8217;s 50/50, the same as improved invisibility when your square can be pinpointed. Get this spell, it will serve you well.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/a/alter-self">Alter Self</a> &#8211; Although this has also been hit hard with the nerf bat since D&amp;D 3.5, it&#8217;s still a great utility spell. Use it anytime you need darkvision, low-light vision, the ability to swim, a bonus to strength or dexterity, or scent. Forms exist for all of these, and they&#8217;re specifically listed as the abilities you can use with this spell.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/r/resist-energy">Resist Energy</a> -While mirror image will protect you from most physical attacks, this spell should handle many damaging magical attacks. Specifically, energy attacks that you get caught in, providing you choose the right energy to defend yourself from.</p>
<p><strong>Level 3</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic">Dispel Magic</a> &#8211; You know how you like weaving defenses around yourself? Other casters will like doing so too, so you&#8217;ll use this to clear those spells out leaving yourself and opening to attack. Also the universal counter spell if you have a high caster level.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/l/lightning-bolt">Lightning Bolt</a> &#8211; Here&#8217;s the big damage spell of choice this level, and your first big damage dealer. I like lightning bolt over fireball because it&#8217;s a little easier to fire into a crowd without hitting allies, and lightning resistance is less common for enemies to have than fire resistance in many campaigns.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/fly">Fly</a> &#8211; You know what hurts a lot? Getting hit by the business end of the big pointy sticks that melee loves to carry. You can avoid this unpleasant experience by flying above the battlefield and raining destruction from above. Sure, you can still be hit by arrows and other ranged attacks, but they tend to hurt less than the melee weapons. And next level, you get improved invisibility, making it much easier to avoid those ranged attacks.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/h/haste">Haste</a> &#8211; Move faster to gain maneuverability on the battlefield, give those who attack with physical weapons extra attacks, and get bonuses to some offensive and defensive rolls. Very helpful spell.</p>
<p><strong>Level 4</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/e/enervation">Enervation</a> &#8211; Give target temporary negative levels. No save. So it makes a nice nerf to use when you really don&#8217;t want to deal with saving throws and would like to lower an enemy&#8217;s effectiveness across the board.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/i/invisibility">Greater Invisibility</a> &#8211; Like invisibility, but it continues working even after you attack. Great for the 50% miss chance, if the enemy can find you in the first place.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/bestow-curse">Bestow Curse</a> &#8211; This spell can kill an enemy&#8217;s action economy, or just kick any ability score down by 6. -4 to most rolls is another good option, though I like the first two better myself. This spell always has what you need though.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/fear">Fear</a> &#8211; Panics enemies. Making them much easier to mop up as they stop resisting. As long as they aren&#8217;t capable of running away faster than you, in which case consider it a nice way to keep your enemies spread out and not working together.</p>
<p><strong>Level 5</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/h/hold-monster">Hold Monster</a> &#8211; Paralyze a creature and make it helpless. Full of win.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/cloudkill">Cloudkill</a> &#8211; Outright kills some creatures, and deals constitution damage to the rest. Either way,  this is a great one to have available, as con damage hurts. And since it&#8217;s con damage, you can keep casting this one until the enemy is dead, assuming you can&#8217;t force them to stay in the field of poison.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/teleport">Teleport</a> &#8211; Yeah, there&#8217;s that small chance you could end up off target, but really, it&#8217;s small and who worries about that when you can traverse the world in an instant with only a  few words of power. Also great for escaping grapples as there is only a verbal component, so you don&#8217;t have to move your hands to cast this one.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/feeblemind">Feeblemind</a> &#8211; Great for taking arcane casters out of the game. They aren&#8217;t casting anything with a 1 for their casting stat. Will still cripple other characters, though not quite as harshly as the casters.</p>
<p><strong>Level 6 &#8211; </strong>I expect my choices here will be the most hotly contested. And yes, I did choose two spells with costly material components (250 GP each), because they are that good.<strong><br />
</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/flesh-to-stone">Flesh to Stone</a> &#8211; Fortitude save or lose against most living creatures.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/contingency">Contingency</a> &#8211; Set up a spell to go off at a time certain conditions are met. Great for lifesaving buffs or other protections.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/u/unwilling-shield">Unwilling Shield</a> &#8211; Force an opponent to share in the damage dealt to you, for the low, low cost of 250 gp. It&#8217;s a lot harder to kill you when doing so will severely injure or kill the person trying to kill you.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/true-seeing">True Seeing</a> &#8211; Essentially immunity to illusions, along with some other goodies. For 250 GP a cast, having this in your arsenal will make your life a lot  easier when you face casters with lots of illusions, or even a couple  choice ones such as greater invisibility.</p>
<p><strong>Level 7</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/spell-turning">Spell Turning</a> &#8211; Deflect a spell or two back at the person who cast it on you. Only works on single target spells. Very nice against other spellcasters.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/plane-shift">Plane Shift</a> &#8211; Travel the planes. Also good for fast getaways when you don&#8217;t have a better option available for some reason, or if your opponent can scry and fry.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/finger-of-death">Finger of Death</a> &#8211; High damage single target spell that hits weak fortitude saves. Also, one of the first spells available with no damage cap.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/r/reverse-gravity">Reverse Gravity</a> &#8211; Messes up anyone without air mobility quite nicely. Nothing quite like picking off easy targets just floating in midair.</p>
<p><strong>Level 8</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/protection-from-spells">Protection from Spells</a> &#8211; +8 to all saving throws vs. spells. Sign me up.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/wall-of-lava">Wall of Lava</a> &#8211; Use as a defensive measure, or use to inflict 10d6 damage/rd as a <em>move action</em> until wall is depleted. Continue using your standard actions for other spells. I like this plan. Also, no save, no sr. Just a ranged touch attack.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/i/irresistible-dance">Irresistible Dance</a> &#8211; Denies actions for at least 1 round, even longer against opponents who fail will saves. Also lowers defenses against the target. This is still one of the greatest spells in the game, even after the nerf from D&amp;D 3.5.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/stormbolts">Stormbolts</a> &#8211; Nice AoE fort save spell. Can be made to not harm allies. Keep this in your repertoire for when the typical AoE blasting just isn&#8217;t working. Only works on creatures within 30 ft. of you though. Can cause stun for a round too.</p>
<p><strong>Level 9</strong> &#8211; Here&#8217;s what you&#8217;ve been waiting for, the most powerful spells in the game. You get 8 of these, unless you decide to pick some of the other great spells from lower levels for some reason. Either way, here are my 9th level picks.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mage-s-disjunction">Mage&#8217;s Disjunction</a> &#8211; This spell has been heavily nerfed since D&amp;D 3.5, and is now at a level of power below &#8220;tactical nuclear strike against the PCs.&#8221; As such, I&#8217;d consider it fair game on both the part of the GM and the players now. This beauty is able to dissolve all magical effects in the area and suppress all magic items, just as dispel magic, without the dispel check.  Has a small chance of permanently destroying any given magic item instead of suppressing it too.</p>
<p>Can also single target a magic item for a simple save or destroy, or to destroy artifacts at a low rate. Destroying an artifact will cause you to never cast spells again if you fail a will save though, so be careful.</p>
<p>Also, discuss this spell with your group first. I think the nerfs make  it ok, but some people might still prefer the game without it.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/a/astral-projection">Astral Projection</a> &#8211; Great for planar travel, as you can get anywhere from here. Just make sure you&#8217;re physical bodies are well protected first, as you&#8217;ll be leaving them behind. So long as you&#8217;ve done that, planar travel by this method is considerably less risky than via plane shift, as dying in an astral or second body only deals two negative levels to you, which the party cleric should be able to fix up nicely. Just watch out for the Gith.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/time-stop">Time Stop</a> &#8211; Get extra rounds for buffing, running away, or setting up damage spells that have durations long enough to persist after the time stop runs out. Great for when you&#8217;re caught by surprise.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/prismatic-sphere">Prismatic Sphere</a> &#8211; The ultimate magical defense, this wall takes seven specific spells, in the right order, to bring down completely. The caster can move in and out freely, but everyone else will suffer horrible agony in attempting to breach it, likely being severely injured, dying, or being transported to another (likely unfriendly) plane of existence, among other fates.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/g/gate">Gate</a> &#8211; As a summoning spell, this spell has a high cost, but allows you to call on extraplanar creatures up to your HD to aid you, or up to twice your HD if you&#8217;re willing to forgo automatic control of the creature (a dangerous proposition). Can also be used in a manner similar to planar binding for longer tasks.</p>
<p>Finally, gate can be used like plane shift, except bringing you exactly where you would like to go on the plane you&#8217;re traveling to.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/e/energy-drain">Energy Drain</a> &#8211; 2d4 negative levels. Which can&#8217;t be negated by a saving throw. And become permanent after 24 hours with the failure of a fortitude save at that time. Yeah, we have an awesome debuff here. Think about losing 5 levels instantly for a second. You would cry, wouldn&#8217;t you? So will the DM, as long as the monster isn&#8217;t immune somehow.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/i/imprisonment">Imprisonment</a> &#8211; Will save or lose, and may as well be dead until someone manages to find you with <a href="http://www.d20pfsrd.com/magic/all-spells/f/freedom">freedom</a>, another 9th level spell. Possibly a fate worse than death in Pathfinder, as it&#8217;s probably going to be harder to bring someone imprisoned by this spell back than it would be to bring back a dead person.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/suffocation">Suffocation, Mass</a> &#8211; Essentially a fortitude save or die, but gives the target a slightly better chance of survival by giving them chances to stave of the suffocation. Still, with the nerf to wail of the banshee since D&amp;D 3.5, this is now the best replacement for it, and with the duration of the spell, it&#8217;s unlikely for a target to throw it off unless you&#8217;re relying on them to keep rolling really low. Basically, no more lucky victories against dragons, but still works great for circumstances where instant death spells shine.</p>
<p>Below here, I&#8217;m offering some additional options. These, as mentioned before, are for those who have access to learning spells beyond those allowed to a universalist wizard upon leveling up. Consider these as supplementary spells to round out those above.</p>
<p><strong>Level 0 Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/detect-magic">Detect Magic</a> &#8211; If you have the time before battle, knowing where the magic loot is  tells you which enemy should go down first. If looking for treasure,  this tells you where the magic loot is, and with a little time and  sufficient spellcraft, what it does.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/l/light">Light</a> &#8211; Playing a vision-challenged race such as human? This will let you negate that disadvantage easily enough.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead">Disrupt Undead</a> &#8211; Great for campaigns heavy in undead, infinite pings for 1d6 when other options are gone. Otherwise, skip this one.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound">Ghost Sound</a> &#8211; Making people thing there are things scampering around in the dark  where there aren&#8217;t is fun. And useful when you need to herd them  someplace when used well.</p>
<p><strong>Level 1 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/break">Break</a> &#8211; Make the equipment of your enemies less effective. With two castings,   destroy it completely, assuming the item fails both of it&#8217;s saves. As   you don&#8217;t have to touch the equipment to be effected (the spell is   close, not touch,  range) this is a surprisingly useful spell at times.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/sleep">Sleep</a> &#8211; This is only listed as another option due to the hit die cap the  spell has. Once you get to fighting creatures with more than 4 HD, this  spell becomes useless. However, before then, this spell is your first  save or lose, and effectively ends encounters very quickly. Pass the  fort save or go to sleep. Not effective against elves though.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/charm-person">Charm Person</a> &#8211; Makes people who dislike you like you temporarily&#8230; though they&#8217;ll  probably hate you more once the spell wears off if they realize what  happened. Make the most of your time with your new friend to learn about  any hidden information they may have, or simply convince them to do you  a favor and let you in early for an audience with the duke. Very useful  to have at the ready.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mage-armor">Mage Armor</a> &#8211; Use this with shield to give yourself a nice boost to AC. Assuming  dex 10, this puts you at AC 18, which is respectable at 1st level. At  higher levels, pairing these  spells with other AC boosting effects,  like Cat&#8217;s Grace, will be useful against weaker enemies when you don&#8217;t  want to blow your good spells, assuming you have time to prepare and  aren&#8217;t going to just wipe the combat with one powerful spell.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/shield">Shield</a> &#8211; See mage armor. Also blocks magic missiles.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/burning-hands">Burning Hands</a> &#8211; For those who absolutely must have an AOE for their first level  slots, this is the one you want. This spell is at it&#8217;s most effective  between 2nd and 6th level in my estimation, and it is useful, but it  will quickly become outclassed by better options that let you wreak  havoc from afar.</p>
<p><strong>Level 2 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/scorching-ray">Scorching Ray</a> &#8211; In most circumstances, this will be your best bet for a straight up  attack spell in this spell level, so I&#8217;d go with this one. 4d6 damage  per 4 spell levels is nice for a second level spell, even if the scaling  is a bit wonkier than I would like.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/g/gust-of-wind">Gust of Wind</a> &#8211; Blow away excessively small creatures, and slow the movement of those  that fall in normal size ranges. Also great for blowing hazardous gases  away from you and your friends.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/darkness">Darkness</a> &#8211; Exactly what it says. This is best used if you have a method for  seeing in magical darkness, if you&#8217;re attempting escape, or if you or  your friends will be at less of a disadvantage blinded than your enemies  will be.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/touch-of-idiocy">Touch of Idiocy</a> &#8211; Casters hate getting hit by this one. Lowering their casting stats  makes their spells less potent, and sometimes causes them to lose the  ability to cast them outright.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/blindness-deafness">Blindness/Deafness</a> &#8211; Blind or deafen an enemy, make your life easier. Spellcasters who are  deafened risk losing a spell if by mispronouncing the verbal portion of  the spell, while anyone blinded risks missing their target with any  kind of targeted attack, assuming they can even find that target. Then  their are all the normal drawbacks to these conditions as well.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/a/acid-arrow">Acid Arrow</a> &#8211; This is a great alternative for a damage spell if scorching ray isn&#8217;t  your thing. This spell has the advantage of dealing acid damage, which  fewer enemies will be resistant to, and it bypasses spell resistance,  all while allowing no save. So while it does less damage, and that  damage is done over time, it bypasses some of the better defenses  against magic in favor of forcing the caster to hit with a ranged touch  attack, something even most casters can handle easily.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/i/invisibility">Invisibility</a> &#8211; Be invisible, get sneakier. Great for getting into a better spot to  unleash your fury upon the battlefield, or to allow the party rogue to  do his sneaky spying thing even better than could be imagined.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/fox-s-cunning">Fox&#8217;s Cunning</a> &#8211; Boost intelligence for stronger spells. Simple, really.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/bear-s-endurance">Bear&#8217;s Endurance</a> &#8211; Boost constitution for more hit points. This is helpful if you like your character to continue living.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/spider-climb">Spider Climb</a> &#8211; Walk on walls and ceilings. This is really fun, and provides some tactical advantages until you get to fly.</p>
<p><strong>Level 3 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/k/keen-edge">Keen Edge</a> &#8211; Make your friends crit more often, they&#8217;ll appreciate it, especially if they have a scimitar.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/water-breathing">Water Breathing</a> &#8211; Breathe underwater. Useful for daring escapes and underwater adventure.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/deep-slumber">Deep Slumber</a> &#8211; Like sleep, but works on up to 10 HD creatures. A great battle ender while it remains effective.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/protection-from-energy">Protection from Energy</a> &#8211; Good when you need to resist lots of energy damage right now, all at  once&#8230; but resist energy is better long term protection.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/h/hold-person">Hold Person</a> &#8211; When you really need a humanoid to stop moving, this is your go to spell. Goes great against weak will saves.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/fireball">Fireball</a> &#8211; Take this over lightning bolt if you prefer large blasts and fire damage.</p>
<p><strong>Level 4 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/stone-shape">Stone Shape</a> &#8211; Useful for reshaping battlefields, trapping opponents, and making new exits from difficult situations.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/fire-shield">Fire Shield</a> &#8211; Use this to protect yourself from cold or fire damage. In addition,  it also deals cold or fire damage to those hitting you with non-reach  melee weapons, and while the damage is small, it adds up over time, and  is a great psychological deterrent to attacking you.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/phantasmal-killer">Phantasmal Killer</a> &#8211; If you&#8217;re optimized for high saving throw DC&#8217;s, especially for  illusions, this is a good choice. It&#8217;s now one of the few spells that  cause instant death, though it still requires enemies to fail two saves  to be effected by it. Still, if you&#8217;re looking for spells that deal  death instantly, this is a good place to start.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/f/firefall">Firefall</a> &#8211; Requires a fire source, but does a lot with it. 5d6 damage to those  within 60 ft, and they catch on fire. Also temporarily blinds people at  twice that distance.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/r/resilient-sphere">Resilient Sphere</a> &#8211; Imprison a creature in a sphere to keep it out of battle with you for  a time, or surround yourself or an ally with it to keep you protected  (though also out of the battle) until you can rejoin the fight in a  better position, such as after healing or applying a couple choice  buffs.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/scrying">Scrying</a> &#8211; For GM&#8217;s who make scrying an effective option through well-planned  (or well-improvised) campaigns, this spell is an integral part of the  scry and fry technique. Scry on your enemy, teleport in (available in  one more spell level), roast your enemy, and teleport out. Naturally,  your GM will make it harder to effectively apply this technique than  that, but it is fun when it works. Also useful for gathering information  without putting yourself in danger.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/dimension-door">Dimension Door</a> &#8211; Short teleporting hops can get you out of danger very quickly.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/stoneskin">Stoneskin</a> &#8211; If you have the money for casting this one (250 gp costly material  component), it&#8217;s a great defense when your opponents have true seeing  and your illusions just aren&#8217;t going to cut it. DR is always a good  thing to have on your side.</p>
<p><strong>Level 5 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/cone-of-cold">Cone of Cold</a> &#8211; If you have any extras this level, or if you can bring yourself to  give up one of the above spells, take this one to have a spell that  targets reflex saves. Cold damage against lots of enemies in a cone  shape.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/telepathic-bond">Telepathic Bond</a> &#8211; How useful this is depends a lot on how strict your group is about  metagaming, but it&#8217;s generally a useful option when you want to  communicate with allies over a long distance, assuming you planned ahead  and cast it on those wanting to communicate ahead of time.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment">Break Enchantment</a> &#8211; Frees subjects from mind control, polymorph nerfs, and other such  horrible effects. Probably a good one to have in your repertoire, though  divine casters (except druids) could also take care of this one if you  need other spells instead.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/l/life-bubble">Life Bubble</a> &#8211; Makes it possible to survive in conditions that would normally kill   you, like being in a vacuum or underwater. Great option for some of the   more difficult adventures.</p>
<p><strong>Level 6 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/chain-lightning">Chain Lightning</a> &#8211; AOE that won&#8217;t hit your allies. Nice to have in your arsenal.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/disintegrate">Disintegrate</a> &#8211; High damage spell that targets fort saves, also makes it impossible   to bring creature back with a raise dead if it deals the killing blow.   Useful in other ways as well, such as bringing down walls, and negating   some force spells that are a pain to get rid of. Chain lightning beats  this one out solely because stone to flesh is on the list already, and  it&#8217;s good to vary your saving throws a bit with spell selection.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/g/getaway">Getaway</a> &#8211; If you&#8217;re going into a rough battle, this one is a great one to cast  ahead of time so everyone can get out quick without having to all gather  around and grab onto the wizard. Plus, it&#8217;s a swift action once  actually cast.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic">Greater Dispel Magic</a> &#8211; As dispel magic no longer caps your effective caster level, this  spell is less important to pick up than it used to be. On the other  hand, the new distinction is that this spell can negate more than one  magical effect at a time, making it way more efficient when it comes to  action economy and bringing magic down fast. If you only use dispel  magic as a counter spell or to strip really annoying effects, you can  skip this one, but if you like getting rid of lots of opposing magic,  you&#8217;ll want to make room for this one.</p>
<p><strong>Level 7 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mage-s-magnificent-mansion">Mage&#8217;s Magnificent Mansion</a> &#8211; Live a life of luxury whenever and wherever you take a break from  your adventure. Or use this spell to blow a level 7 spell for resting  overnight if you must.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/t/teleport">Greater Teleport</a> &#8211; For those coddled mages who insist on appearing exactly where they  want, when they want. Also works over longer distances, for those who  are playing in very large worlds. For most, teleport should be enough,  but by all means, this is a useful spell if you prefer the extra  benefits and spell level trade off.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/d/delayed-blast-fireball">Delayed Blast Fireball</a> &#8211; Nice high power nuking spell, good if you need an upper level boom to  hit those with weak reflex saves. Or just blast everyone in the area  aside from the rogues you&#8217;re picking off with finger of death.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/polymorph">Greater Polymorph</a> &#8211; Use this when you or an ally wants a different, more useful form for specific purposes.</p>
<p><strong>Level 8 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/h/horrid-wilting">Horrid Wilting</a> &#8211; Nice AoE fort save spell. A good alternative when you can&#8217;t use stormbolts for some reason.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/m/mind-blank">Mind Blank</a> &#8211; While not the powerhouse it used to be in D&amp;D 3.5, this is still a  useful spell. Protects you from all forms of scrying, and gives a +8 to   saves on all mind-affecting spells targeting you. Usually you can get  either effect better from Protection from Spells or Protection from  [Alignment] now, but when you can&#8217;t, this spell will probably have you  covered.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/b/binding">Binding</a> &#8211; This spell is just awesome in terms of flavor. Uses in a typical  adventuring party a bit limited, which is the only reason this is listed  with other options. Still, I&#8217;m sure enterprising mages can come up with  some interesting uses of this spell, and it&#8217;s possible effects are so  amazing it simply has to be included here. The best of these condemns  the target to forever be imprisoned in a jar, mostly in gaseous form  except for the head, conscious and able to speak, but unable to take any  other actions, but with life sustained by the imprisoning magic.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/seamantle">Seamantle</a> &#8211; Water surrounds you, but you continue breathing normally. Enemies   attacks treat you as though you&#8217;re underwater, but you continue   attacking them normally. Fire spells fizzle on the water wall unless   cast directly into the water, forcing enemy mages to approach you if   they wish to land these spells. Also grants cover against opponents who   don&#8217;t have freedom of movement. You also get a slam attack with 30 ft.   reach. Hope you took combat reflexes and have a high dex, because   threatening a 30 ft. radius is awesome.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/p/polar-ray">Polar Ray</a> &#8211; High damage single target cold spell, also causes dexterity drain. What&#8217;s not to like?</p>
<p><strong>Level 9 </strong><strong>Supplemental Spells</strong></p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/weird">Weird</a> &#8211; One of the few sources of instant death still in the game. Works best  against those with both weak will and fortitude saves, but as an AOE,  you can probably pick off one or two enemies with this one.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/s/soul-bind">Soul Bind</a> &#8211; This spell is for when you really just need something to stay dead.  Sealing the ancient evil as it were. You probably won&#8217;t need this one  too often, but it&#8217;s good to have on hand if necessary. Such as defeating  someone who auto-reincarnates, or somehow has a contingent resurrection  or the like set up.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/wail-of-the-banshee">Wail of the Banshee</a> &#8211; Large AOE that deals lots of damage in a big radius. Useful against weak fort saves.</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/w/wish">Wish</a> &#8211; This is your get out of jail free card. It has a steep cost (25,000  GP in diamonds), but generally allows you to pull out almost any magical  effect you could need. Good to have one in reserve for emergencies  where you just don&#8217;t have another answer. Also cheaper and easier to  find than stat tomes when you want to purchase inherent bonuses.</p>
<p>So there you have it, a long list of great spells based on effectiveness and fun. All in a nice list designed to let you deal with most situations in some helpful manner, as long as you prepare well each day. Also, in making this list, I&#8217;ve learned spells that allow reflex saves generally don&#8217;t make the cut for my favorites, with a few exceptions. Must be something about dealing with rogues.</p>
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		<title>Carnival of Video Game Bloggers, December 2010</title>
		<link>http://gamingmyway.com/2010/12/15/carnival-of-video-game-bloggers-december-2010/</link>
		<comments>http://gamingmyway.com/2010/12/15/carnival-of-video-game-bloggers-december-2010/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 15:49:09 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[Welcome to the December 2010 edition of Carnival of Video Game Bloggers. As you might have noticed, it’s a bit earlier in the month than usual, again. This time so I can enjoy Christmas without worrying about a carnival while still making sure we have one for this month. So onward to gaming posts. Daena [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the December 2010 edition of Carnival of Video Game Bloggers.  As you might have noticed, it’s a bit earlier in the month than usual, again.  This time so I can enjoy Christmas without worrying about a carnival  while still making sure we have one for this month. So onward to gaming  posts.</p>
<p><strong>Daena Hayhurst</strong> presents <a href="http://machinedaena.blogspot.com/2010/11/call-of-duty-black-ops-sleep_09.html">Call of Duty Black Ops &#8211; Sleep Deprivation &#8211; 20 hours later &#8211; review and overviewed</a> posted at <a href="http://machinedaena.blogspot.com/">MachineDaena&#8217;s Blog</a>. Here&#8217;s a quick review of Call of Duty Black Ops, along with some talk of an experience many gamers are familiar with: losing sleep to a new game you just must play just a little bit longer.</p>
<p><strong>Meg</strong> presents <a href="http://simpsonsparadox.com/2010/10/crayon-physics.html">Crayon Physics</a> and <a href="http://simpsonsparadox.com/2010/10/civ-2-or-why-i-should-listen-to-eric-sometimes.html">Civ 2, Or Why I Should Listen To Eric Sometimes</a> posted at <a href="http://simpsonsparadox.com/">Simpson&#8217;s Paradox</a>. Crayon Physics is a review about none other than a game called Crayon Physics, which sounds like a pretty cool game. Rube Goldberg machines are fun, after all. Civ 2 has some of Meg&#8217;s thoughts on both Civilization 2, as well as the value of trying new things.</p>
<p><strong>Jeremy Friedman</strong> presents <a href="http://www.geekgamut.com/2010/11/12/how-to-fill-out-a-dungeons-and-dragons-character-sheet/">How to Fill Out a Dungeons and Dragons Character Sheet | GeekGamut.com</a> posted at <a href="http://www.geekgamut.com/">GeekGamut.com</a>,  saying, &#8220;The character sheet is merely the first hurdle you must face  as a wayward adventurer, and with a little patience and some help from  GeekGamut.com you will be on your way to the taverns of Winterhaven to  investigate some black dragon death cultist activity in no time.  So  grab your cape, your Player’s Handbook, and your +1 pen of  form-conquering and follow the instructions contained in this post.&#8221; Here&#8217;s a quite detailed guide to character creation in D&amp;D 3.5, which should be a great resource to those starting out. I might even give it a try for the simple novelty of building a character by turning through the book mostly in order instead of jumping around all the time.</p>
<p>Following that, he also has <a href="http://www.geekgamut.com/2010/11/01/10-reasons-geeks-love-warhammer-40k/">10 Reasons Geeks Love Warhammer 40k | GeekGamut.com</a> for us at the very same <a href="http://www.geekgamut.com/">GeekGamut.com</a>,  saying, &#8220;One thing of note about Warhammer 40k is the dedication and  loyalty possessed by its fans (generally geeks!) and as such I have put  together this list of the top 10 reasons why geeks love Warhammer 40k.   Emperor, grant me strength!&#8221; While Warhammer is primarily a tabletop war game, I let it slide in due to it&#8217;s close relationship to tabletop rpgs, and because it&#8217;s a good article worth reading. Also, as the author correctly notes, it has spawned video games and rpgs as well. So read up on why he thinks geeks like Warhammer 40k.</p>
<p><strong>Good News Weekly</strong> presents <a href="http://www.goodnewsweekly.ca/2010/12/us-military-creates-supercomputer-from.html">US Military Creates Supercomputer from PS3</a> posted at <a href="http://www.goodnewsweekly.ca/">Good News Weekly Vancouver</a>, saying, &#8220;Is there anything the PS3 can&#8217;t do?&#8221; I could comment on that question, but I&#8217;d like to keep the flames in the fireplace, so instead I&#8217;ll just note that this is an interesting piece about how PS3s are being used as a supercomputer by the military, for those who haven&#8217;t heard about this yet.</p>
<p>That  concludes this edition of the Carnival of Video Game Bloggers.     Join us  next month for more great gaming info. You can   use  the <a href="http://blogcarnival.com/bc/submit_998.html">carnival    submission form</a> to submit posts for next month’s carnival, to be hosted on January 27,  2010. Be sure to check out some of the posts of    other submitters     and   perhaps leave a friendly comment or two if you like    their     work.</p>
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		<title>Using Everyday Skills In RPGs That Systematize Them</title>
		<link>http://gamingmyway.com/2010/03/01/using-everyday-skills-in-rpgs-that-systematize-them/</link>
		<comments>http://gamingmyway.com/2010/03/01/using-everyday-skills-in-rpgs-that-systematize-them/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:22:48 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=626</guid>
		<description><![CDATA[There are some games that include basic, everyday skills as things you have to purchase. In Pathfinder, these include skills like Perception, Climb, and Swim. In World of Darkness, these include skills like Drive and Computers. For Pathfinder, these skills can be used untrained, which means you can make a roll, add your base ability, [...]]]></description>
			<content:encoded><![CDATA[<p>There are some games that include basic, everyday skills as things you have to purchase. In Pathfinder, these include skills like Perception, Climb, and Swim. In World of Darkness, these include skills like Drive and Computers.</p>
<p>For Pathfinder, these skills can be used untrained, which means you can make a roll, add your base ability, and use that result. This means anyone can do it, it&#8217;s just easier for people with training. In World of Darkness, any ability that falls under a knowledge (like computer) can&#8217;t be done unless you&#8217;ve actually learned it by purchasing at least one point in said ability. An ability like drive takes a penalty on top of being untrained.</p>
<p>Both of these systems overlook an important issue in this though. Sometimes, there are things that people can just do. In the modern world, just about anyone can drive. Perhaps not well, but they can do it. In normal circumstances, it would be silly to ask a player to make a roll to drive successfully, or worse, tell them they simply don&#8217;t know how. Now, if they had no points in drive, it would be fair to say they only know how to drive an automatic, and if they get into a chase they&#8217;ll likely have a hard time. Driving point a to point b is still quite doable though. It&#8217;s a basic skill people have in the modern world.</p>
<p>Even more pernicious than this is the idea of a perception skill though. Yes, this certainly serves a purpose. However, you shouldn&#8217;t have to make a roll to see the door is closed, or that you&#8217;re about to walk into a lamppost. This is normal stuff. Rolling to note the well disguised signs of an ambush, or to hear a burglar creeping through your home would be appropriate, as this isn&#8217;t something that is common to note. That giant dragon in the sky though? Yeah, we all saw it ten minutes ago, and no, rolling a one doesn&#8217;t negate that. It&#8217;s too big to miss unless there is a severely mitigating circumstance, such as being blind.</p>
<p>The point here is simple. It&#8217;s not always appropriate to stick to the system with these skills. If a player wants his character to do something that could be done by anyone in the room, and the character has no disability preventing him from doing so, just let him do it. Use common sense. Or adopt the rule proposed in World of Darkness: &#8220;only ask for rolls when the results of failure are interesting.&#8221; Not noticing an ambush is interesting because it changes the dynamics of the battle. Walking into a door you didn&#8217;t see even though a normal person would see it and getting a concussion is not interesting, it&#8217;s annoying and makes players think the GM just wants to make their characters his playthings.</p>
<p>While mechanics are important, also remember the story. These characters are supposed to come alive, so treat them like they&#8217;re people. If something is ridiculously easy for a highly trained person, and something most normal people could accomplish, just let the character do it. Save the rolls for the difficult things, where suspense is needed, or when you need tension. And make sure the result of a success or failure is interesting, instead of just annoying. Keep the story moving, instead of bogging it down with needless bookkeeping because you want the 15th level ranger to make a survival check to find food in a lush jungle setting. He can do it. Don&#8217;t waste everyone&#8217;s time.</p>
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		<title>Gaming My Way Blog Carnival, February 2010</title>
		<link>http://gamingmyway.com/2010/02/25/gaming-my-way-blog-carnival-february-2010/</link>
		<comments>http://gamingmyway.com/2010/02/25/gaming-my-way-blog-carnival-february-2010/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:24:49 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Blog Carnivals]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=628</guid>
		<description><![CDATA[Welcome to the very first edition of the Gaming My Way Blog Carnival. It&#8217;s short and sweet, but we&#8217;ll start slow and hopefully build it up over time. Hopefully you&#8217;ll enjoy the offerings of our various carnival submitters this month. Tony Huynh has Greatest Video Game Trailers, God of War III (3) Release date and [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the very first edition of the Gaming My Way Blog Carnival. It&#8217;s short and sweet, but we&#8217;ll start slow and hopefully build it up over time. Hopefully you&#8217;ll enjoy the offerings of our various carnival submitters this month.</p>
<p><!-- Carnival Submission --> <!-- Carnival Submission --> <!-- Carnival Submission --><strong>Tony Huynh</strong> has <a href="http://limitlessunits.com/blog/2010/01/31/greatest-video-game-trailers-god-of-war-iii-3-release-date-and-cover/">Greatest Video Game Trailers, God of War III (3) Release date and cover</a> for us, posted on <a href="http://limitlessunits.com/blog">LimitlessUnits.com</a>. His words say it all: &#8220;A countdown to the greatest video game trailers of all time. God of War III release date and cover finalized.&#8221; Props to him for including the Gears of War trailer in his list of great trailers. I&#8217;ve never played the game, but the trailer is a great one. Of course, he picked some other good ones to include as well, so allow him to take you on a stroll down memory lane while you wait for God of War 3 to release.</p>
<p><!-- Carnival Submission --><!-- Carnival Submission --><strong>Meg</strong> gives us <a href="http://simpsonsparadox.com/2010/01/game-review-funky-farm-2.html">Game Review: Funky Farm 2</a> which she has posted at <a href="http://simpsonsparadox.com/">Simpson&#8217;s Paradox</a>. The review is full of personality, much like she says the game is, and if you&#8217;re into farm sims like Harvest Moon, you may want to check out this review to see if Funky Farm 2 might also be a good fit for you. Of course, you could also check it out just to support other bloggers who play games or if you&#8217;re in the market for something different from your usual.</p>
<p><!-- Carnival Submission --> <!-- Carnival Submission --><strong>Curtis</strong> has some tips in his post <a href="http://farmvilletime.com/http:/farmvilletime.com/uncategorized/how-to-obtain-crop-mastery/">How to Obtain Crop Mastery in Farmville | FarmVilleTime.com</a> at <a href="http://farmvilletime.com/">FarmVilleTime.com</a>. As he succinctly put it, &#8220;Farmville on Facebook &#8211; Tips, Secrets, and Hints&#8221;. This is, of course, for those who like the Facebook game Farmville and are looking for some help on obtaining crop masteries. I don&#8217;t play myself, but Curtis lays out the process for those who do and are looking to figure out how it&#8217;s done.</p>
<p><!-- Carnival Submission --> <!-- Carnival Submission --><strong>James Feudo</strong> gives us some life advice in his piece <a href="http://blog.jvf.com/2010/01/24/life-lessons-from-video-games/">Life Lessons From Video Games | Overnight Sensation &#8211; Public Speaking, Communication and Personal Development</a> posted at <a href="http://blog.jvf.com/">Overnight Sensation</a>, telling us, &#8220;If you&#8217;re looking for evidence that video games help you in the game of life, then look no further.&#8221; In this piece, he draws some parallels between life and gaming, using ideas such as playing to your strengths, obtaining power-ups, and managing your growth. It&#8217;s an interesting read and you should check it out.</p>
<p><!-- Carnival Submission --></p>
<p>Finally, because I would like to see at least one post on the topic of tabletop rpgs in the carnival, I&#8217;m leaving a link to post by yours truly. <a href="../2010/01/19/leveling-by-plot-rather-than-xp-2/">Leveling by Plot Rather Than XP</a>, posted right here at Gaming My Way, describes some alternative methods to leveling up characters for the purposes of plot advancement instead of just handing over some experience points. While not for everyone, the ideas could certainly be useful for some styles of gaming.</p>
<p><!-- EDIT THIS: the conclusion begins with this paragraph: -->That concludes this edition of the Gaming My Way Blog Carnival. You can use the <a title="Submit an entry to &acirc;gaming my way blog carnival&acirc;" href="http://blogcarnival.com/bc/submit_9319.html" target="_blank" class="broken_link">carnival submission form</a> to submit posts for next month&#8217;s carnival, to be hosted on March 25, 2010. Be sure to check out some of the posts of other submitters and perhaps leave a friendly comment or two if you like their work.</p>
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		<title>This D&amp;D Slander Needs to Stop</title>
		<link>http://gamingmyway.com/2010/02/17/this-dd-slander-needs-to-stop/</link>
		<comments>http://gamingmyway.com/2010/02/17/this-dd-slander-needs-to-stop/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 16:01:22 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=621</guid>
		<description><![CDATA[I just saw a piece on the Boston Herald, talking about a killer and playing up the fact that he played Dungeons and Dragons like it was relevant to the case. This, in tandem with other stories like how a prisoner was told he can&#8217;t play D&#38;D, even though it really is in line with [...]]]></description>
			<content:encoded><![CDATA[<p>I just saw a piece on the Boston Herald, talking about a <a rel="nofollow" href="http://news.bostonherald.com/news/regional/view/20100216suspect_in_slays_fan_of_dungeons/">killer and playing up the fact that he played Dungeons and Dragons</a> like it was relevant to the case. This, in tandem with other stories <a href="http://g4tv.com/thefeed/blog/post/702107/sorry-criminals-you-cant-play-dungeons-and-dragons-in-prison.html">like how a prisoner was told he can&#8217;t play D&amp;D</a>, even though it really is in line with other activities prisoners are allowed, shows that there really is more stigma against the game than some of us seem to realize these days.</p>
<p>Now, to clarify, I think there are plenty of arguments you could make for banning D&amp;D in jail. Of course, most of those arguments would also lead to banning sports, video games, and most of the other <em>small</em> amenities prisoners enjoy while living what is probably a soul-crushing life behind bars. However, &#8220;D&amp;D promotes gang activity&#8221; was not one of those reasonable arguments.</p>
<p>Onto the meat of what I want to talk about though. That is the irresponsible news reporting of the Boston Herald. A couple examples from this illustrious piece, with my responses:</p>
<p>&#8220;“They even acted this crap out,” the source said.&#8221;</p>
<p>I wanted to address this point out first, because it seems so innocuous, but it&#8217;s loaded. First, they talk like acting is a bad thing. Acting, to one degree or another, is integral to the experience. It&#8217;s creative, group storytelling. Like putting together a play, with the dangerous or impossible parts determined by dice and described by the group. Second, this makes out those who larp as crazy, and while I find the idea of larping not to my liking, I have friends who larp and understand it&#8217;s just a more active form of the game. Furthermore, larping is safe, as they use fake foam weapons that you couldn&#8217;t possibly injure someone with. Think Nerf, and you know exactly how dangerous what they use is, which is not at all. Finally, the reference to roleplaying as &#8220;crap&#8221;. Sure, you might not like it, but leave the rest of us alone. This &#8220;crap&#8221; didn&#8217;t lead to the killing. It doesn&#8217;t deserve your comtempt. Get over it and do something productive with your time instead of slandering a harmless pastime.</p>
<p>&#8220;The popular fantasy role-playing game has a long history of controversy, with objections raised to its demonic and violent elements. Some experts have cited the D&amp;D backgrounds of people who were later involved in violent crimes, while others say it just a game.&#8221;</p>
<p>And of course, how can we forget this standard, throwaway line guaranteed to promote controversy and ratings. The only controversy is from the fact that we legitimize the opinions of people who know nothing at all about the game. I realize some may say I&#8217;m doing that by arguing this here, but what I&#8217;m talking about is when we treat the opposing opinion as equal all the time, even when it is factually wrong or misleading. Yeah, there are demons and violence in D&amp;D. There are also demons and violence on TV, in books, and in the <em>Bible</em> that provides the grounds half these people are using to stomp all over D&amp;D. Just because there are demonic characters doesn&#8217;t make the game demonic. They&#8217;re part of the evil in campaigns that is typically fought against. The violence is just as justifiable as any movie violence is, and there is usually more violence in any action movie than in a game of D&amp;D. And to be clear, referencing the first point a bit, the violence is part of a story being written and played through by a group of people, it is not literally acted out.</p>
<p>Finally, a point on the experts involved. If you cited the D&amp;D background of someone involved in violent crime as a cause of the crime, <strong><em>then you are not an expert on D&amp;D or roleplaying games.</em></strong> Anyone who has actually sat down and played this game knows for a fact that it is harmless entertainment. It does not create killers, it does not enroll people in a satanic cult, it is not an affront to God. It is a game, it is fun, it teaches people to creatively think on their feet, and it allows everyone to create a story together, cooperatively, or blow off some steam in an imaginary battle against evil. Among other good things.</p>
<p>So, to those who report the news. Stop legitimizing controversy that isn&#8217;t legitimate. If you insist on reporting the other side to be &#8220;fair and balanced&#8221;, be sure to explain when they are, in fact, wrong and shouldn&#8217;t actually be taken seriously. Better yet, just stop acting like D&amp;D is some evil, controversial activity and report on the actual story, which was about a serial killer, not about D&amp;D causing him to kill, since that isn&#8217;t what actually happened.</p>
<p>In short, please report on facts, not fiction. Thank you.</p>
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		<title>Leveling by Plot Rather Than XP</title>
		<link>http://gamingmyway.com/2010/01/19/leveling-by-plot-rather-than-xp-2/</link>
		<comments>http://gamingmyway.com/2010/01/19/leveling-by-plot-rather-than-xp-2/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 02:18:30 +0000</pubDate>
		<dc:creator>Eclipse</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Tabletop Games]]></category>

		<guid isPermaLink="false">http://gamingmyway.com/?p=376</guid>
		<description><![CDATA[So you level up on a rigid basis, determined by the XP table in the back of your rulebook, right? Perfectly reasonable, and definitely the standard for most RPGs. However, you might want to consider if this really suits your style of play. If you like going strictly by the rules, and having a well-defined [...]]]></description>
			<content:encoded><![CDATA[<p>So you level up on a rigid basis, determined by the XP table in the back of your rulebook, right? Perfectly reasonable, and definitely the standard for most RPGs. However, you might want to consider if this really suits your style of play. If you like going strictly by the rules, and having a well-defined point at which you level, you likely want to keep that method, or a similar one you may have developed.</p>
<p>However, in a narrative game, you may want to tie leveling to a specific plot point rather than XP. For instance, defeating the demon king triggers a level, as the party has made a significant plot accomplishment. From a narrative point of view, they&#8217;ve proven their strength and are now expected to reliably be able to handle this situation, and possibly handle harder situations. Gaining a level represents being able to fulfill these expectations.</p>
<p>You might even give them the level just before this battle for other narrative reasons. Perhaps the fighter learned a new battle technique that is intended to help him battle the demon king. Maybe the wizard has just developed a powerful binding spell for this purpose. Things like this happen all the time in stories, yet in rpgs they always seem to happen after the battle when the new techniques are no longer immediately needed. Of course, this needs to be done carefully, since you don&#8217;t want their new powers to completely overshadow your boss encounter either.</p>
<p>Perhaps they spend a year studying with appropriate high level masters of their particular art, be it martial or magical. After this time, it&#8217;s likely highly appropriate they gain a level or two. That study and dedication ought to be worth something. For it to matter, it also ought to be roleplayed through of course, unless the point is to give them levels to prepare them for a much higher power part of the story.</p>
<p>Another possibility is that their power is tied to an item, quest, or deity in some way. By retrieving the item, they assimilate its power into their being, as though it&#8217;s an extension of them. By taking on a quest and coming into alignment with a higher purpose, perhaps they draw power from that purpose or a god aligned with that purpose. Perhaps, if you can work out the bookkeeping ahead of time, you could even have them level up in the middle of a combat to deal with awakening powers or perfecting new techniques in stressful situations.</p>
<p>This is convenient for matching party power to plot pacing since you can do it without messing with the numbers to make it work. You just have to be sure the players buy into a heavy narrative game, but hopefully you can agree on a style with your players without worrying about how levels are doled out. The main point is to make leveling less about bookkeeping and instead have it serve the story you and your players want to tell.</p>
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