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	<title>Comments on: Creative Ways to Combine Spells in D&amp;D 3.5</title>
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	<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/</link>
	<description>Opinions About Video Games and Roleplaying Games</description>
	<lastBuildDate>Fri, 18 May 2012 16:35:38 +0000</lastBuildDate>
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		<title>By: CruelCleric</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-3581</link>
		<dc:creator>CruelCleric</dc:creator>
		<pubDate>Sat, 18 Feb 2012 09:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-3581</guid>
		<description>1)  Any combination of Exploding Rune and a compulsion effect is just begging to be used to compel the victim to reset the trap, then *forget that they put it there!*  This creates an ever-exploding book(though it tends to break down fast this way), and a pretty funny running gag.  The create water/animate rope waterboarding move is effective, as well as any create-water-and-keep-it-right-there drowning trick, but it is horribly slow.  Got 20+ rounds?  If you&#039;re in a hurry, this *will* disappoint.  Oh, and don&#039;t get me started on all the various reasons Shrink Item is bad and embarrassing for anyone who likes their equipment the way it is.  For starters, armor suddenly getting smaller, or the infamous &quot;You&#039;re gonna cut me with that toothpick?&quot; incident.  My DM insists that it, along with Reduce Person, cannot and should not ever be used on only part of a living thing, hilarious as it may have been at the moment.</description>
		<content:encoded><![CDATA[<p>1)  Any combination of Exploding Rune and a compulsion effect is just begging to be used to compel the victim to reset the trap, then *forget that they put it there!*  This creates an ever-exploding book(though it tends to break down fast this way), and a pretty funny running gag.  The create water/animate rope waterboarding move is effective, as well as any create-water-and-keep-it-right-there drowning trick, but it is horribly slow.  Got 20+ rounds?  If you&#8217;re in a hurry, this *will* disappoint.  Oh, and don&#8217;t get me started on all the various reasons Shrink Item is bad and embarrassing for anyone who likes their equipment the way it is.  For starters, armor suddenly getting smaller, or the infamous &#8220;You&#8217;re gonna cut me with that toothpick?&#8221; incident.  My DM insists that it, along with Reduce Person, cannot and should not ever be used on only part of a living thing, hilarious as it may have been at the moment.</p>
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		<title>By: Eric</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-2882</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 26 Sep 2011 02:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-2882</guid>
		<description>Reply to Post #4:
According to the 3.5 wording of the spells, Transport via Plants requires a living plant. Animate Plants states that it cannot affect nonliving vegetable material, like wood. Either the spell Polymorph Any Object or the item Quaal&#039;s Feather Token (tree) would work well to make a random emergency plant for you to use.</description>
		<content:encoded><![CDATA[<p>Reply to Post #4:<br />
According to the 3.5 wording of the spells, Transport via Plants requires a living plant. Animate Plants states that it cannot affect nonliving vegetable material, like wood. Either the spell Polymorph Any Object or the item Quaal&#8217;s Feather Token (tree) would work well to make a random emergency plant for you to use.</p>
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		<title>By: Haiko de Jager</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-2457</link>
		<dc:creator>Haiko de Jager</dc:creator>
		<pubDate>Thu, 24 Mar 2011 22:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-2457</guid>
		<description>True Strike + Energy Drain: 2d4 negative level, garantied hit, no save. Works well with any cool saveless spell.</description>
		<content:encoded><![CDATA[<p>True Strike + Energy Drain: 2d4 negative level, garantied hit, no save. Works well with any cool saveless spell.</p>
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		<title>By: Terry</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-1852</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Thu, 10 Feb 2011 00:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-1852</guid>
		<description>If you&#039;re fighting someone with high spell resistance or a Spell-Turning ability, Disintegrate the ground underneath him to drop him into a ten-foot deep pit, and then Wall of Stone or Stone Shape to seal him inside.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re fighting someone with high spell resistance or a Spell-Turning ability, Disintegrate the ground underneath him to drop him into a ten-foot deep pit, and then Wall of Stone or Stone Shape to seal him inside.</p>
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	<item>
		<title>By: somoking</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-560</link>
		<dc:creator>somoking</dc:creator>
		<pubDate>Mon, 05 Oct 2009 05:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-560</guid>
		<description>Transport via Plants + transmute metal to wood + animate plant 
it allows you to teleport any where just by jumping into a wall armor or any metal and teleport away plus you still have someone there to fight for you because the range only dictates how far to cast it</description>
		<content:encoded><![CDATA[<p>Transport via Plants + transmute metal to wood + animate plant<br />
it allows you to teleport any where just by jumping into a wall armor or any metal and teleport away plus you still have someone there to fight for you because the range only dictates how far to cast it</p>
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		<title>By: Bob</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-542</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sun, 28 Jun 2009 21:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-542</guid>
		<description>I heard of someone using animate rope and create water to tie up an enemy and then drown them.  I don&#039;t know if they were following the rules, but it worked</description>
		<content:encoded><![CDATA[<p>I heard of someone using animate rope and create water to tie up an enemy and then drown them.  I don&#8217;t know if they were following the rules, but it worked</p>
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		<title>By: A Loon</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-530</link>
		<dc:creator>A Loon</dc:creator>
		<pubDate>Mon, 08 Jun 2009 20:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-530</guid>
		<description>I&#039;ve let my sorcerer in the campaign I&#039;m running ignite areas that he&#039;s cast grease on. Depending on his rolls, the area becomes a 10&#039;x10&#039; inferno for so many rounds.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve let my sorcerer in the campaign I&#8217;m running ignite areas that he&#8217;s cast grease on. Depending on his rolls, the area becomes a 10&#8242;x10&#8242; inferno for so many rounds.</p>
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		<title>By: Ice</title>
		<link>http://gamingmyway.com/2008/12/03/creative-ways-to-combine-spells-in-dd-35/comment-page-1/#comment-371</link>
		<dc:creator>Ice</dc:creator>
		<pubDate>Mon, 29 Dec 2008 08:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=339#comment-371</guid>
		<description>Add Control water to the First one for your own Enemy-Icecube. Leaving you free to do what you will :-P</description>
		<content:encoded><![CDATA[<p>Add Control water to the First one for your own Enemy-Icecube. Leaving you free to do what you will <img src='http://gamingmyway.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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