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	<title>Comments on: House Rules for Spellcasters</title>
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	<link>http://gamingmyway.com/2008/10/08/house-rules-for-spellcasters/</link>
	<description>Opinions About Video Games and Roleplaying Games</description>
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		<title>By: Eclipse</title>
		<link>http://gamingmyway.com/2008/10/08/house-rules-for-spellcasters/comment-page-1/#comment-115</link>
		<dc:creator>Eclipse</dc:creator>
		<pubDate>Tue, 11 Nov 2008 03:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=102#comment-115</guid>
		<description>If you&#039;re looking at spell failure systems, there are probably a couple ways you could do it. You could do something like arcane spell failure, and then give every level a flat rate based on how difficult you want it to be to succeed with unmemorized spells of that level.

Alternatively, you might look at adapting the epic spellcasting system for spells from 0th to 9th level for use when someone wants to try casting an unmemorized spell. It would take some work to do it right, but it might work out pretty well.

Of course, these are just some ideas, there are naturally lots of other ways you might consider as well.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re looking at spell failure systems, there are probably a couple ways you could do it. You could do something like arcane spell failure, and then give every level a flat rate based on how difficult you want it to be to succeed with unmemorized spells of that level.</p>
<p>Alternatively, you might look at adapting the epic spellcasting system for spells from 0th to 9th level for use when someone wants to try casting an unmemorized spell. It would take some work to do it right, but it might work out pretty well.</p>
<p>Of course, these are just some ideas, there are naturally lots of other ways you might consider as well.</p>
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		<title>By: Moop</title>
		<link>http://gamingmyway.com/2008/10/08/house-rules-for-spellcasters/comment-page-1/#comment-113</link>
		<dc:creator>Moop</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=102#comment-113</guid>
		<description>Very good point. I will need to tweak this a bit more before I impliment it.

But mostly penalty on to hit. If it does not roll to hit but requires a saving throw then the saving throw has a modifier for non memorized. If it does not require a to hit or a saving throw then I might need to work out a spell failure system for non memorized spells, such as buffs.

Or maybe just a base spell failure system for all non memorized spell regardless on which roll it requires.</description>
		<content:encoded><![CDATA[<p>Very good point. I will need to tweak this a bit more before I impliment it.</p>
<p>But mostly penalty on to hit. If it does not roll to hit but requires a saving throw then the saving throw has a modifier for non memorized. If it does not require a to hit or a saving throw then I might need to work out a spell failure system for non memorized spells, such as buffs.</p>
<p>Or maybe just a base spell failure system for all non memorized spell regardless on which roll it requires.</p>
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		<title>By: Eclipse</title>
		<link>http://gamingmyway.com/2008/10/08/house-rules-for-spellcasters/comment-page-1/#comment-111</link>
		<dc:creator>Eclipse</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=102#comment-111</guid>
		<description>Hey Moop, sounds like an interesting idea, though still one I&#039;d caution you to use only for a high spellcaster power game.

That said, which roll are you penalizing, or does it depend on the spell? Lots of spells don&#039;t require a roll to hit on the part of the caster. Would you apply this penalty as a bonus to saving throws instead for these spells?

Or are you talking more about damage rolls? If so, at low levels, the penalty might be significant, but at high levels it would be very negligible. Also, not all spells cause damage. Particularly buff spells. For those, you just cast them and they happen. No one would bother memorizing buffs under a system like this.

If that&#039;s the game you&#039;re looking for, then by all means, give it a try and see how it works. I&#039;m just not sure how thought out this is, given the wide array of spells and the different ways in which those spells are used.

That, or I simply don&#039;t understand what you were getting at.

Either way, good luck with your game.</description>
		<content:encoded><![CDATA[<p>Hey Moop, sounds like an interesting idea, though still one I&#8217;d caution you to use only for a high spellcaster power game.</p>
<p>That said, which roll are you penalizing, or does it depend on the spell? Lots of spells don&#8217;t require a roll to hit on the part of the caster. Would you apply this penalty as a bonus to saving throws instead for these spells?</p>
<p>Or are you talking more about damage rolls? If so, at low levels, the penalty might be significant, but at high levels it would be very negligible. Also, not all spells cause damage. Particularly buff spells. For those, you just cast them and they happen. No one would bother memorizing buffs under a system like this.</p>
<p>If that&#8217;s the game you&#8217;re looking for, then by all means, give it a try and see how it works. I&#8217;m just not sure how thought out this is, given the wide array of spells and the different ways in which those spells are used.</p>
<p>That, or I simply don&#8217;t understand what you were getting at.</p>
<p>Either way, good luck with your game.</p>
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		<title>By: Moop</title>
		<link>http://gamingmyway.com/2008/10/08/house-rules-for-spellcasters/comment-page-1/#comment-110</link>
		<dc:creator>Moop</dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamingmyway.com/?p=102#comment-110</guid>
		<description>I have an idea that I am going to try on my next campaign in regards to spell memorization. &quot;Any caster can use a spell regardless of whether or not it was memorized earlier however if a non memorized spell is used the caster suffers a penalty of 2x the spells level.&quot; So lv 0 suffers no penalty and lv 5 has a -10 to the roll. But memorized spells cast as usual.</description>
		<content:encoded><![CDATA[<p>I have an idea that I am going to try on my next campaign in regards to spell memorization. &#8220;Any caster can use a spell regardless of whether or not it was memorized earlier however if a non memorized spell is used the caster suffers a penalty of 2x the spells level.&#8221; So lv 0 suffers no penalty and lv 5 has a -10 to the roll. But memorized spells cast as usual.</p>
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