Gaming My Way

Archive for July, 2008

26 Jul

Musings on My New Computer

My old computer kicked the bucket, and won’t be fixed for awhile, so I decided to go out and get a new one. Still on the low end compared to what’s out there, but a huge step up from what I had before in most respects. For those who care, this is what my old [...]

18 Jul

Money for Running Games?

Over at Gnome Stew, I recently read a post about game masters charging money for games. For their thoughts on this, check out their post.
My thoughts on this are mixed. I think it’s reasonable to expect that everyone chip in for materials needed to play the game. However, if players give the GM money for [...]

17 Jul

The Use of Mini-Games

I have a love-hate relationship with mini-games. I’ve played some really well done mini-games, such as Final Fantasy X’s Blitzball, and some awful ones, such as the push-up mini game in the Naruto: Ultimate Ninja series or the Chao races in the Sonic Adventure line.
However, whether a game has amazing or terrible mini-games, how they’re [...]

07 Jul

Mechanics, Roleplaying, Immersion, and Realism

Roleplaying games, in general, aren’t very realistic. From casting spells to taking multiple blows to the head without falling over, there’s just too much happening for them to be so. Some systems are better about various things than others, but they all have their quirks.
When it comes to a gaming system, what a lot of [...]

05 Jul

Almost Dice Free Gaming

So I have an idea kicking around I’d like to try sometime. I know it’s not original. But I think it’s a little different then what most people normally do.
The idea is to run a game that is mostly dice free. Everyone will have stats that can guide what they do, and it’s always an [...]

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